X1MK3: Community Performance MOD (qml coding)
Comments
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That would be great 🔥
I found that Traktor has not a consistent behaviour to number bars/beats when playback is stopped.
For example when you are at exactly 1 bar (4 beats) from a cue point, sometimes it displays -1.4 other times -2.1. I think the correct one is -1.4 which is the value displayed when playback is active.
To have a consistent behaviour in the controller (so that we always show the correct value regardless if playback is stopped or not) I have updated the code of the function "computeBarsBeatsFromPosition" in DeckScreen.qml which should handle position rounding errors reported by Traktor.0 -
Question: is it possible to have the controller starting on mixer page instead of fx page?
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I'll have a look at it and compare it to my baseline (Aleix's SupremeMod beatcounter, adjust slightly by me for accuracy).
Yes, but i won't do it for either mod. The first mod has a toggle to switch off mixer layout entirely. The second mod doesn't have the mixer layout at all. Pressing a button once or twice when setting up to go where you want the layout to go shouldn't be too much work. :)
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Ok, I just wanted to know if it is possible to do. Nice to hear that it is 🙂
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Open the file '…\qml\CSI\X1MK3\X1MK3FXSection.qml'
Close to the top is a property descriptor that stores the current layer state and what the default state (value) is. It looks like this:
MappingPropertyDescriptor { id: layerProp path: module.propertiesPath + ".fx_section_layer" type: MappingPropertyDescriptor.Integer value: FXSectionLayer.fx_primary … }
Change this part … :
value: FXSectionLayer.fx_primary
… to this:
value: FXSectionLayer.mixer
Mapping states like this (indicated by the full name of the path containing the word 'state') always reset to their default value when reloading the mapping or restarting Traktor.
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