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I’m preparing my retire so one thing that i want to do ( and always loved ) is make music of BSO. I’m an asturian bagpipe player and i play de bassdrum too in a bagpipe band.
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I'm not showing to coming trends. I make my style of music and don't hesitate it do not got so many followers for get in clinch with very known artists. So I tried to bring back old sounds of the 60-90s, with a modern flair. But I'm very interesting in MPE-Hardware and also AI-based Tools for a good workflow!
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It will be increasingly decentralized!
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Bill and Ted bring peace to the galaxy with the world's most amazing song.
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We all use soft synths. We now have thousands of patches to sort though. It takes a long time to find what you like. It was easier with hardware synths with a limited number of patches arranged in banks with buttons for selecting. I think this will return. Instead of bank, patch we will have devices with synth, bank, patch buttons. Current midi controllers only go half way in achieving this.
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I think the upcomin AI music is very interesting and inspiring and good for ideas. It gives a push for the human creativity-journey. But in the end it needs real musicians to make great musical things.
just my two pennies
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Music is absolutely amazing to make right now at this moment. With all the invaluable tools we have at this split second it's unbelievable. Now where is music going. A.I. and randomization algorithms are great for speeding up the creative, mixing and/or mastering process with quick ideas at the click of a button. Linear Phase for analog hardware type plugins for digital impossibilities in the digital domain. MultiBand processing with quantum measurements to enhance our view of phonons, kind of like looking at sound through a microscope. New Polysynth plugins with 1024 to 2048 voices and multi band analog filters for each voice individually. Artificial DJs will be another thing. And a randomization Dice on everything in the 22 and 23 century
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Music is going to continue to become simpler, unknown artists will rise to top charts for making weirder noises than the prior creating a constant rotation of new faces. Popular music will consist of a slight degredation of established morals each year to slowly push the boundary and form what we would see as a dystopian society right now, but would eventually be accepted as the norm for the time.
Looking back from 2013 this seems to be the case for today, as well as 2003 and so on. Creativity seems to be slowly moving out of the music industry and a more formulaic approach of sampling and recycling content will be easier to mass produce and will give the familiar feeling desired by listeners. With computing power vastly improving, digital instruments will provide a higher fidelity along with ease of use, less and less of production will require a studio and everything can be accomplished on a laptop.
You have to take the bad with the good.
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I think, music will split.
There WILL be AI-music from companies that want to generate hits without composers to pay for. Many of them will sure be performed by virtual persons or be used for movie scores - for the same reason…
On the other side, handmade music, live music, deep stuff from real musical masterminds will rise in value, which is good, because live performances will be the only way for a musician to make a living.
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More developers will see the promise and benefits of using CLAP or LV2 plugins for their better multiprocessor handling, higher scan speed, ability to search plugin presets and meta content and deep non-destructive automation that allows things like Polyphonic changes and automation while still being able to tweak the knobs or return them to a default or previous state.
Machine learning algorithms will appear and have the potential to replace many things. Vocal performance masking is one. But so is using a mic to create a midi drum beat and then tone-match it to another song.
Machine learning algorithms will also be used for predicting things like, which sounds might help to propel a song to viral popularity.
More plugin companies will try to do as Waves did and force users to a subscription-based model, and people will rebel. 1. If I purchase a hammer, I own it. I don't rent it. My sounds, plugins, and DAW are the tools I work with. 2. Everything else is subscription based, so the money is harder to come by because there is only so much money to be given out every month, and some months are harder than others. While this provides a nice cushion for the company, it opens the door to competition that uses the old model, and now that people are able to create their own programs and large learning machines on their own...now is not the time to buy a bunch of companies, consolidate them, and then try to increase your bottom line with presenting your base with a choice that benefits you more than they. Especially when there are other options out there.
Dolby Atmos will fizzle out. People largely consume music on their mobile devices. A true Dolby Atmos setup requires a lot of gear, and the space for that gear to project the sound image correctly. Headphones or car stereos would be the most viable options, but headphones will never truly be "Atmos" and in a vehicle, the Atmos image wouldn't be effective or accurate in multiple listening positions. Its effectiveness depends upon the listener's position.
A new streaming service will emerge using a blockchain or nonfungible tokens to properly track plays and will offer artists a higher amount of money that looks more like what they made when physical songs were sold. Being that the songs are on blockchain technology, people could actually "rent to own" their music. Let's say the required threshold is 20 plays. You're paying X amount of dollars per month. After 20 plays, you now own a nonfungible version of that song that you can listen to offline, share, or even sell. The token can keep a record of all of these actions, and when you sell it, the artist can still make money from that transaction.
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One of the biggest innovations in the 80s it was MIDI. In the 90s it was digital audio & sampling. 00s was the virtual instrument, 10s was affordability, portability and remote connectivity...
The 2020s will be the era of AI.
It will be utilised to largely assist the player/composer/producer/engineer as opposed to replace them. It will improve on the quality of the tech that came before it and it will streamline many of the tasks the same way calculators streamlined mathematics.
Some will try to replace the artist with AI, and it will be "okay". Very generic sounding but good enough for low budget indie productions who really cant afford to hire music artists in the first place.
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I think we will See a Mix of modelling and sampling
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- Technological advancements will enable producers to create sounds that are unique and innovative.
- Artists will merge various musical styles to create hybrid genres and soundscapes.
- There will be a growing need for sound design which focuses on creating immersive and intricate sonic experiences.
- It will be easier for producers, songwriters, and artists to collaborate remotely with the help of online collaboration platforms.
- Personalization and customization will be crucial to cater to individual listening preferences.
- AI will play an increasingly important role in production, speeding up workflows and freeing up time for producers.
- Mixing and mastering will be enhanced with visual and experiential elements.
- The music industry will continue to be impacted by independent artists and niche markets, which create collaboration opportunities and cater to specific audiences.
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The music world is going to be strictly DIGITAL and VINYL (though cassettes seem to be making a sort of come-back)!
Home studios have taken off but pro set-ups still rock!
8]
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I think the music world is going to change in a drastic way for the next decade.
I do not expect more than slight changes in folk, traditional, jazz and classical music. However, I see big changes in:
- The way of producing music for film, TV and games: AI will be consolidated as an essential tool in the music production for film and media. The requested deadlines for music delivery are increasingly shorter, and the key to success is the use of AI.
- The future of innovation in music creation: with the amazing technology for music production available in the market, the number of composers and producers is growing, hence the quantity of produced music is increasing exponentially. However, the majority of music -regardless of its quality and originality- which is being created, fits in some of the many different music genres, or in the fusion of two or three different ones. The innovative music, more than in the creation of new genres, will consist in a kind of "free-style music", music which does not visibly stick to any previous styles or traditional structures; music which does not follow hackneyed harmonic and rhythmic patterns, music that make use of unconventional combinations of instruments and sounds. The innovative music will be anything but monotone, by frequently changing the rhythm, the tempo, the combination of sounds, the chord progressions; all within a same music work. Avant-garde musicians will be the ones who have a wide knowledge of different styles and genres of music, and, by picking with good taste some features and details from different kinds of music are capable of combine and integrate them masterfully in an unique work.
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