NKS Development Discussion
Comments
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Thanks for testing - I was afraid this might happen. I guess we'll have to wait for the version I have to come out of beta. They should work then.
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Thanks. I just cheked again with Papen. It's been soon for quite a while on his end. Anyway, you're very busy and very generous. If you get around to it, I'll keep an eye out
Thx
SK
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The problem Rob has with Blue and all his products is it would be relatively easy to generate patches for the VST2 - you could even use PresetMagician as they are compatible with it I believe - but that he hasn't enabled migration in his products so they would be useless for the VST3. He either needs to enable migration (which would be the sensible thing) or redo them all again for the VST3s.
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Another NKS conversion for Audiothing - this time their crazy Formant Filter 'The Orb' - template and presets with this
https://www.dropbox.com/s/kn4lld3t8ugjgy4/Audiothing%20The%20Orb%20VST3%20NKS.zip?dl=0
btw they have a sale on at the moment
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Hi Guys
It is a long time I wanted to make Izotope Trash 2 NKS ready and I am finally kind of happy with the result. I have a zip file ready I wanted to share with the community .
All mappable paramerters are set, about 37 pages of controls opening nice possibilities in terms of automation in Maschine. It might seem overkill for many but in my opinion it makes it easier to deal with step automation and more, make it easier to assign macros for specifi tasks and will please all advanced user I think
Can you please just tell me what you thin about it and if there would be improvement to make in terms of mapping or graphics.
I manually saved 677 presets, created banks matching the factory bank names (Agressive, Classic Texture, Edge, Experimental ....) but also added a Convolve bank with all the presets from the convolve module which makes it handy to work on sound textures with quick browsing
If you want to add this to the library this will be my contribution if I may 😀.
please give me your feedback
.
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The second contribution I wish to make will probably not be useful to everyone but is an invaluable tool in terms of control modulation in Maschine.
MidiShaper by Cable Guys allow to route Waveforms to Maschine 2 controls and much more. The mapping alows a lot of creative automation possibity and also can bring things like long automation rising curves which are hard to make in Maschine but by hand.
It is a modest and cheap tool but for me it fills a big gap in Maschine.
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Kalfodh, I don’t plan on using effects NKS presets much. But I stalled them and they seem just fine. Presets, napping all looking goid. Nice job.
SK
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Here is an NKS pack for Audiothing Valves
https://www.dropbox.com/s/sccfetw8ym9nxlp/Audiothing%20Valves%20VST3%20NKS.zip?dl=0
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if this feedback is for me thanks 😄.
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I have a technical question from you Specialist
How do I remove Custom types and Character I added in the edit tab.
When I began using Maschine I kind of created a mess but there is only the option to add but not remove
Also since 2016 I changed system, deleted everything many times in preferences folder but all thos categories always remained which i can't technically explain.
is there a DB file or something I can edit to remove those "extra" categories ?
Thanks
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Solution 1 (the hard choice):
- Go to C:\Users\USER_NAME\AppData\Local\Native Instruments\Maschine 2
- Delete the file komplete.db3
- Open Maschine and re-scan everything from scratch
- If this not work, then delete also the file user_config.db3 and re-scan. Note that, this will remove your personal library choices (custom folders etc.) so you will have to add them again.
Solution 2 (the smart choice):
- Open Maschine
- Click on the desired Type or Character you want to remove.
- Select ALL files beneath.
- Click "Edit" and just deselect the non desirable value.
- Repeat process for all the rest unwanted Types or Characters.
This will not work on Factory NKS (of any plugin) but it will work on User NKS. For the Factory ones, you need to move them temporarily to the User folder, update them there and finally, move them back to their original folder.
Note: sometimes the "hard choice" is not that hard and the "smart choice" is not that smart. It depends on how huge your database is. Good luck ;-)
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Thank you I tried all those tricks and what I would like is being able to remove entries from the list. I usually chose the hard choice and rebuild my database. I do that on a regular basis when doing my mappings.
from what I understand the only way would be to remove the tags from presets as the scan repopulate the list.
is there a nerdy manner to clear all tags from a list of Maschine presets files in a recursive manner ?
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Maschine "Factory" tags can not be removed. All the rest can. If you are looking for some "magical", "one-click" solution, there is not. Or at least i don't know any
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I can be done, but it is not easy and I am not 100% sure of the process. It involves replacing characters in the presets in a hex editor so as not to upset the checksum, but to invalidate the tags. It was trial and error and many times the preset file would be corrupted. I've done it. I've also opened the KK database, but I had less luck there, even if you were able to remove tags there, they would likely return if you were to rescan the presets.
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Kaldosh, sorry. I meant to say that your trash 2 presets seem fine
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