X1MK3: Community Performance MOD (qml coding)

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Comments

  • Sûlherokhh
    Sûlherokhh Member, Traktor Mapping Mod Posts: 3,596 mod

    I don't like it so much for the reasons i mentioned a while ago. And, as i also mentioned, you can either add them with overmapping the tsi with loopIN/OUT assignments (and a modifier SHIFT layer), or you can assign a pair of number-buttons in the deck section to loopIN/OUT in the corresponding dropdown selection of Preferences: X1Main panel.

    Or just hack the code as you did. My SupremeEDIT for D2/S5 grew just like that. ;)

  • willbx
    willbx Member Posts: 2 Member
    edited June 20

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    Hello, I'd like a simple mod to customize my X1 MK3 with Traktor 4.2.0.

    Push the "REV" button to enter tempo control mode. ( REV Light on when enabled )

    Not Shift function used.

    In this mode, I'd like to turn the browser to change the tempo to 0.10 bpm.

    push + turn browser to change the tempo to 0,50 bpm

    Turn the loop A to change the tempo 0.01 bpm up and down the same for deck B

    Push "REV" again to exit tempo control. ( REV Light off when disabled )

    In REV mode, Hotcue 1 = TAP Tempo for deck A & B.

    The best thing would be to see the bpm value + 2 decimal places on the X1 MK3 (but not essential).

    … but Top cool

    Hotcue =

    Button 1 : beatjump +1, no push shift.
    Button 2: beatjump -1, no push shift.
    Button 3: beatjump +16, no push shift.
    Button 4: beatjump -16, no push shift.

    Button 1, 2, 3, 4 + Shift = Hot cue 5, 6, 7, 8.

    All for deck A & B ;)


    I'll send you the money for you for few coffee :))
    Please explain the installation process to me step by step.
    Thank you .

    William Martin (FR)

    https://hearthis.at/williammartin/#tracks

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  • spinlud
    spinlud Member Posts: 36 Member

    The fact is you are not losing anything as far as I can see. Key lock can still be done with shift+sync+loop_push (no collision) and the CUP thing could be assigned to shift+sync+browse_push (no collision as well). So basically you have gained loop in/out without sacrificing anything, just my 2c.

    I am not going to assign loop in/out to numbers buttons, hot cues are far more important to me than loop in/out.

  • Sûlherokhh
    Sûlherokhh Member, Traktor Mapping Mod Posts: 3,596 mod

    I want to avoid the user having to remember complicated button combinations that are not really intuitive. All the value combinations have to to be replicated in the screen files as well so the right things are displayed.

    The S4MK2 had a pair of buttons that could either be used for loopIN/OUT or something else (i think beatjump, not sure anymore), which i have now placed on the REC/MUTE buttons of the MK3. The X1 is just to crammed for many additional functions. Anything more than SHIFT or SYNC (not both) + button is not in my plans. The aim is for the user to be able to use as many functions as possible with a single hand. Having to activate 3 elements at the same time makes it harder to perform even with two hands.

    I want this mod to be as accessible and as close to the NI design as possible so new users will have an easy time to get accustomed. I try to add as much stuff that users like as is practical, to a limit.

  • Sûlherokhh
    Sûlherokhh Member, Traktor Mapping Mod Posts: 3,596 mod

    Let me read this again when i have a minute to wrap my head around your requests. :)

    To install, just drop the modded qml folder contained in the zip archive directly into the 'Resouces64' folder of the Traktor app that contains NI's original qml folder, which will overwrite 15 files found in the correct subfolders.

    IMPORTANT: make a safety copy of the original qml folder first, so you have the correct files to go back to the normal version in case something goes wrong.

  • willbx
    willbx Member Posts: 2 Member

    Thank you.
    I look forward to the results of your work. Thank you for considering my request.

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