Triggering one sample cancels other samples.
Hello,
Hopefully someone can help me with this. Triggering one sample cancels or mutes another sample. For example, I'll load a 2 bar loop into a sound slot, which plays the whole 2 bars. Then I'll load another sample (into a different sound slot), and attempt to add it to the loop, but every occurrence of it cancels out the sample I added prior. Especially when they fall on the same beat, or simultaneously.
Long story short, I can't layer sounds. If anyone has had this issue or knows how to resolve it, I'd be eternally grateful for your help, as this is causing me a massive amount of downtime.
Please help! 😔
Best Answer
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Did you check to make sure that those two sounds aren't in the same mute group? That is a very useful feature with hi-hats for example, when you want the closed hi-hat to choke out the open hi-hat if it's still playing.
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Answers
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Hello,
do you mean in maschine and do you use the sampler or audio module.
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Hello,
I'm using Maschine MK2 hardware and software, on a Macbook Pro.
Whether it's samples, preset sounds or kits... I have this issue. I've been using Maschine for years without any issues, then all of a sudden, this started happening. I can't figure out why adding sounds would affect previously added sounds, especially being in separate sound slots.
Very frustrating. 😔
(And thank you for replying.)
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Have you tried a new project, and use sound slot 1 and 9 for example, not 2 that are near to each other as pads.
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I tried. It doesn't seem to matter which slots they're in. 😩
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Ohh that's strange, if that's happen also with sounds and instruments. I can't actually think of any setup/setting where this can happen. Does it totally cancel out or does it compress, do you have maybe effects in the master channel or in the group?
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@HIDDEN JEM Would it be possible for you to do a small video? It would help to see what could be wrong.
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@HIDDEN JEM Any update on this?
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Did you check to make sure that those two sounds aren't in the same mute group? That is a very useful feature with hi-hats for example, when you want the closed hi-hat to choke out the open hi-hat if it's still playing.
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