Clicks

mason drielling
mason drielling Member Posts: 70 Member
edited October 2024 in Maschine

Massive has this problem too. Other synths in Maschine do not. If one monophonic signal cuts another off before the first reaches 0db, it can create a pop or click.

You can use a limiter, clipper, compressor, or change the attack, but these are all destructive edits. You can also sometimes still hear the click.

It's not a bug. But as a long time Maschine user and 808 enthusiast it's a huge pet peeve for me. For people who use a lot of samples in their beats, a more permanent fix for this may make a big difference.

Comments

  • ozon
    ozon Member Posts: 1,911 Expert

    Could you share detailed instructions on how to reproduce this problem using Samples/Sounds from the Maschine 2 Factory Library?

  • D-One
    D-One Moderator Posts: 3,627 mod

    Sounds like a zero-crossing issue to me.

  • tribepop
    tribepop Member Posts: 178 Pro

    That was my thought as well but it sounds like this is happening for VSTs as opposed to samples. I guess it’s still possible to get the clicks from the zero-crossing but I would have figured the VSTs have something built in to prevent that like continuing to play the tails of the sound or whatever.

    I don’t know if I’ve ever noticed this and if I have I don’t know how you would tell if it was the zero-crossing issue or a buffer/latency issue since it’s a VST.

  • D-One
    D-One Moderator Posts: 3,627 mod
    edited October 2022

    With samples it sometimes it happens for me too if the next hit cuts off the previous out of zero-crossing, and in some synths too for bass sounds, especially in Massive, in such cases, I just add a bit of release so it doesn't stop too abruptly out of ZC (sounds un-natural without it to me anyway).

    I'm not very advanced in synth sound design to know if there's specific stuff to prevent it but I know Oscillator Phase can cause it and it's very common for patches to have a tiny bit of attack/release even when the sound is supposed to have a sharp transient, using values of zero tends to cause clicks.

    For 808 samples I tend to use ADSR instead of One-Shot for more control so I don't have any issues but lots of folks prefer to have them always ring out, not sure how one would fix it that way.

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