NKS Development Discussion

17071737576132

Comments

  • Vagus
    Vagus Member Posts: 448 Guru

    I'm just glad to help people create music, even if I don't make enough time for it myself!

    I should have all of these Beatskillz plugins done by Friday.

  • Kymeia
    Kymeia NKS User Library Mod Posts: 4,628 mod

    I've just updated the ValhallaVintageVerb VST3 NKS with a better template

  • Kymeia
    Kymeia NKS User Library Mod Posts: 4,628 mod
    edited June 2023

    Maybe we need a thread for third party banks that come in NKS format? I'm hoping this will be a growing trend. Audiovoltage Dream Cascades is a bank for Valhalla Vintage Verb that comes in NKS format (based on the updated template I made for the user library - although this bank is not by myself I hasten to add):

    https://audiovoltage.com/dream-cascades

    They also have a free bank for Supermassive that I converted to NKS that should be available in that format soon

  • Sunborn
    Sunborn NKS User Library Mod Posts: 2,773 mod
    edited June 2023

    I like your idea! But maybe it makes more sense to just post them here?

    And in such case, are we going to post all available banks or just the free ones?


    EDIT: I check you link. You are refering to NKS Banks releases, no matter if commercial or free. So in this case i agree, that a separate thread (NKS Banks Releases) maybe is a better idea.

  • Kymeia
    Kymeia NKS User Library Mod Posts: 4,628 mod
    edited June 2023

    Will do ...

  • Kymeia
    Kymeia NKS User Library Mod Posts: 4,628 mod
    edited June 2023

    Just created a NKS conversion for the new bit crusher plugin Bitpunk (which has a very cool GUI)

    All NKS complete and in the user library under JMGSound

  • Vagus
    Vagus Member Posts: 448 Guru

    In the process of sorting this now - what was the sample that didn't load properly, so I can double check that one, if you can remember?

  • Kymeia
    Kymeia NKS User Library Mod Posts: 4,628 mod

    It was for the Aconcagua Spirits Pad 2_MPE but I uploaded the fixed patch already (it was just the usual problem of saving to NKS before the sample had fully loaded)

  • Vagus
    Vagus Member Posts: 448 Guru

    Thanks!

    I've rectified that my end, because there is an entirely different folder structure coming, making it easier for people to pick and choose, based on the soundpacks they own.

  • Kymeia
    Kymeia NKS User Library Mod Posts: 4,628 mod
    edited June 2023

    I'm never doing Equator2 again.

    Lol yeah don't blame you :) Mammoth task, job well done!!!

    Thanks so much for this.

  • Rikk Show
    Rikk Show Member Posts: 102 Helper

    It seems with the latest KK they updated how library images are read.

    I can now see my custom image in KK's plugin view (top row). This works for sub-libraries of, UVI Workstation, Reason, Emulator X and so on.

    But NOT in Kontakt 7, anyone know if it is possible?.

    When you now import a library in the new Kontakt browser, Kontakt even organizes the NKS files according to the Kontakt nki folder structure. Pretty cool, it got solved finally.

    Shown here is Reason Parsec:


  • Sunborn
    Sunborn NKS User Library Mod Posts: 2,773 mod

    But NOT in Kontakt 7, anyone know if it is possible?

    If i understood your question, the same thing apply to Reaktor. Each ensemble (instrument) can have only 1 bank and 1 sub-bank. Usually the bank is the name of the ensemble. Sub-banks are rarely used, because of this limitation, as usually, an instrument can have many sub-banks.

    So i assume, this is the case with Kontakt too

  • Kymeia
    Kymeia NKS User Library Mod Posts: 4,628 mod
    edited June 2023

    For custom Kontakt libraries if you import them to the browser you can create a custom image and put it in NI Resources/Image with the library name like you do with KK only you just need MST_artwork.png

  • Vagus
    Vagus Member Posts: 448 Guru

    This should also work oin Kontakt 7 - it's how you have different MST_plugin images for Factory Library 2. I'll do some testing later today, but it should work in the same way as FL2 folder structure does.

    This change has been usable since 2.7 I think - I was working on HALion, and got this working- and @JesterMgee did the same in splitting on his original release.

  • Kymeia
    Kymeia NKS User Library Mod Posts: 4,628 mod

    Yeah we had some discussion of this on the forum a while back and since then many of us have stopped feeling a need to add additional folders to get images on both screens for example - it has made things simpler

Back To Top