S4MK3 & S3: Community Performance MOD (qml coding)
Comments
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Love it. :)
Please post the timer…
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yes, but I think the master can do it better ^^
Timer { id: blinkButton property bool blink: false property int blinkCount: 0 interval: 250 repeat: true running: true onTriggered: { if (blinkCount < 2) { if (blink) blink = false, blinkCount++; else blink = true } else { blinkCount++; if (blinkCount == 4) blinkCount = 0 } } }
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Nice and clean. Reminds me of 'while i < 10 i++' etc. I think that was still Turbo Pascal coding. Not sure what it looks like in c++ today… 😆
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Did you also use Adobe Flash (ActionScript) in the past? It used to be my favorite toy. You could do everything really quickly and easily with it (games, sampler apps and mixing tracks was always fun). Who needs Traktor to mix anyway🤣
At the moment I'm doing a lot with node.js, I think it's really cool for server applications (the apps run on Windows, MacOS, Linux).
Javascript has developed really positively😀
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My range of tools is limited. I just know the basics; assembler, basic, tp, c++. The rest i work my way into when needed. I did some lua code for a BfMe2-Mod almost 20 years ago to get some switches to trigger dynamically. EaW uses some sort of scripting with meter-long <> </> tags i don't even know the name of. That's it. :p
Since the advent of object oriented coding, all code i ever had a look at looked remarkably similar. Just different syntax for mostly the same things. The library selections are different. If i remeber correctly, Prologue had a different approach. But i just read a few chapters in a manual and never really tried to produce code and run it.
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If you now write that you enjoyed partying at the K-- in Preschen or Tresor😎, then you are my brother😁
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