Future of Massive X

13

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  • Kymeia
    Kymeia NKS User Library Mod Posts: 5,139 mod
    edited June 2024

    Thing is it’s still fixable even at this stage because there is nothing really like it if they just finish the work on the browser to allow users to manage their presets and banks, complete the features that were planned like the Step LFO, add poly aftertouch, and show some signs of life and commitment to it, ideally with a roadmap.

  • iNate
    iNate Member Posts: 259 Pro
    edited May 2024

    The issue with Presets is that people who buy and use presets more than they design their own sounds don't care how good the underlying synth is as long as those presets sound good and usable to them.

    Doesn't matter if it's Massive X is a better synth, if the Preset Expansions they find for AIR Hybrid 3 sound better to them than those for Massive X, they will buy and use those Hybrid 3 presets in Hybrid 3.

    That example may seem hilariosu to some people, who may see Massive X as being THAT MUCH BETTER, but if you actually go to people's studios, you'll be surprised at what Synths and Plug-ins they are still using to this day,and for what reasons they continue to do so.

    How good presets sound have more to do with the quality of the sound designer, at the end of the day, but having more people designing content means that there is more content of acceptable quality available to those users. It's why Arturia commissions so much content for Pigments.

    Synths have been capable of creating amazing sounds since ever, and most synths released in the past Decade or more are more than capable of getting the job done. Massive is still capable of getting this done, so there is no point in developing and releasing a relatively redundant synth if you aren't going to actually address some of the most obvious asks from your users.

    A lot of the stuff people bring up with Massive X are things that actually affect people who use it as a synth, and not simply a preset ROMpler. Preset consumers don't care about how many primary OSCs a WT Synth has, whether or not they can load their own WTs or how flexible the routing in the synth is. 90% of them won't even tweak the presets. They will use them directly, as-is. They only care that there is a decent enough ecosystem around the synth that services their needs for the type of music they want to produce.

  • DS99
    DS99 Member Posts: 38 Member
    edited May 2024

    The previous post is very interesting and I agree with much of it.

    I've been giving producer and synthesizer courses for more than 20 years, so I have a pretty wide-ranging insight into the participants. Firstly, it has to be said that more and more young people today are not learning an instrument, which is ultimately essential if you ever want to produce well. At the same time, the expectations are so high to be a top producer in the shortest possible time. I notice that again and again. That will also be the reason why manufacturers bring out such easy instruments (you can control everything with 5 macros), because there is often no competence on the part of the customer. Most synthesizer users have just a few basics, buy synths that have a photorealistic interface and believe what the marketing sells them. And use the presets.

    This also means that these users who can't play don't understand what makes a first-class programmed synthesizer sound. Aftertouch, velocity scaling, VR, Trackers, fine LFO modulations or envelopes that control FX and much more. Even the manufacturers' "sound designers" are often not keyboard players and are therefore unable to program such complex sounds. When I listen to CS80 sounds from an A... plugin then the progamming is unfortunately only mediocre, if at all. Synthesizer sounds designed and played by a very good keyboard player are much better and naturally more nuanced. A difference like night and day.

    But there are also advanced users like us and sound designers. And in my opinion, Massive X is primarily intended for this target group. It's a shame that NI hasn't done more in terms of creating user banks and supporting 3rd party sound packs. And improving a community for Massive X and sound design. Many new users would also benefit from this and learn something that would inspire them on their way.

  • iNate
    iNate Member Posts: 259 Pro

    The way music is produced these days differs heavily from how it was produced decades ago. Some genres have evolved based on what computers allowed people to do with sound.

    You don't need to be able to play a musical instrument to produce good music. I think that is a vestigial aspect of how people think about music production. Do I think it helps? Yes. You're certainly going to be more productive if you can sit at a MIDI Controller and just play in everything quickly, because you're a better keyboard player.

    However, part of the reason why this barrier to entry seems to no longer exist is because software has developed to the point where it can bridge those gaps for those users. Lots of producers do develop basic playing skills and basic music theory knowledge - as they go along. It's just not the prerequisite to producing that it used to be, because software has allowed them to utilize it as a means of filling in those knowledge/ability gaps when they exist.

    I don't fundamentally see anything wrong with that, personally. If someone is good enough to produce great music without that knowledge, then them being able to do so without being gated by "ability prerequisites" is absolutely an improvement in the modern market.

    This talk just comes across as gatekeeping, to me.

    Music production and sound design aren't necessarily the same skill sets, the same way violin playing and violin building aren't the same skill set, just as violin playing and music composition aren't the same skill sets...

    —————————————————————

    Beyond that, lots of creative people are visually motivated, and Massive X's UI is a manifestation of Native Instruments failing to "read the room," resulting in them creating a user experience that would have been great in 2000 for a 2020 market. By the time Massive X was released, people were already used to synths like Serum, Hive 2, Codex, etc. and that type of user experience had already become a standard expectation.

    I actually find OG Massive's UI to be far more intuitive (and easier to read and navigate) than Massive X's (UI size notwithstanding). I'm sure I'm not the only one who thinks this. Massive X is not good enough to justify the drop in usability just to use something "newer."

    I honestly think it could benefit from a UI overhaul. It looks like a badly designed technical draft illustration of an application UI. Something you'd mock up in 30 minutes in Adobe Illustrator to preset as an "idea" at a design meeting.

    Every time a thread about Massive X pops up somewhere, 75% of the complaints are about the user experience. Many people won't even bother to use it because they simply don't like using it. The sound or its feature set isn't even a major factor. It can't be, in that scenario.

    A good UI/UX is a prerequisite to a product's success. People have to like using the features for the features to matter.

  • heinrichz
    heinrichz Member Posts: 33 Member

    All this focus on sample based ready to play content is so disappointing for a company that used to be creating great cutting edge instruments for serious synthesists. I guess it's all about the money and quick profits now. To abandon instruments like FM8, Massive X, Reaktor and of course Absynth is just so short sighted and does not bode well for the future of the company. I've been using NI since the days of Transformation and Generator and have been creating sound design courses for some leading US music schools for many years. At this point a lot of people are unfortunately loosing interest and faith in the longevity of learning those exceptional tools.

  • heinrichz
    heinrichz Member Posts: 33 Member

    Very sad !

  • heinrichz
    heinrichz Member Posts: 33 Member

    Massive X is one of the best sounding synths available but it needs some updating asap.

  • chk071
    chk071 Member Posts: 558 Pro

    As much as I would like them to continue doing synths, it's not "short sighted" to focus on what sells, and offload which doesn't. Actually, it would be very short sighted to not do so, if they want to survive as a company in this business.

    I know, many of us don't understand that, because they only view things from their own perspective. In the end, we also don't benefit from ramshackle businesses though. On the contrary.

  • Kymeia
    Kymeia NKS User Library Mod Posts: 5,139 mod
    edited June 2024

    That's true to a point, but this is because NI never really put in the effort to even finish it and constantly give out the vibe that it's not their priority no wonder it's not sold as well so this is a problem of their own creation.

  • chk071
    chk071 Member Posts: 558 Pro
    edited June 2024

    Well, I don't know how the development of Massive X really went, but, the fact that it was delayed for 8 months, and then was still released unfinished, makes me think that it could well have been a massive mismanagement of the people involved in developing the synth. People always talk about "NI", as if the only people NI consisted of where managers. Mike Daliot and some others were developing this synth. I never heard anyone criticizing them for the development of the synth. If something is in development for years, then gets delayed for another 3/4 years, and then still seems unfinished, then you can imagine how messy development obviously went. I'm 100% sure that "NI" also weren't exactly pleased about that.

  • Kymeia
    Kymeia NKS User Library Mod Posts: 5,139 mod
    edited June 2024

    Maybe not but the fact that many of the things left unfinished or delayed for years like the still incomplete user tagging and the user bank authoring we never got, seem very much to have been inline with a deprioritisation of user authored content in order to pump out NI generated expansions. That is more about bad company priorities than mismanagement as this is the same with Komplete Kontrol and Kontakt seems also to be suffering from this given how user library imports have user tagging disabled. In fact even in the older synths like Massive and FM8 it has been made harder to give your own patches a bank name since they stripped out half of the Kore browser functionality.

  • heinrichz
    heinrichz Member Posts: 33 Member

    While it's important for a company to make ends meet at the end of the day, it's also important for the long term financial well being not loose those who made up the core constituency of the user base.
    But of course private equity is more focused on quarterly results and they sometimes have no idea of what they're managing, Boeing being one scary example of that.

    NI seemed to do just fine before private equity took over. I personally met many leading people at NI HQ, some of the founders, the CTO and heads of software design. But what do I know, you seem to have some better insights in their finances ? Ableton is cutting back on staff and I hope they're not going down that road.

    What gives me hope though is that iZotope is now a partner in the new NI company and it would be great if a new synth could be developed that also makes use of their ML assistant technology while maintaining the superb audio quality of traditional NI synths.

  • Vocalpoint
    Vocalpoint Member Posts: 2,897 Expert
    edited June 2024

    "While it's important for a company to make ends meet at the end of the day, it's also important for the long term financial well being not loose those who made up the core constituency of the user base."

    While this is a quaint thought - it is not rooted in reality.

    Today's private equity is focused on one single thing - boosting value to sell to the next guy. They really do not care how that goal is achieved - as long as it is.

    Have never seen any private equity firm suddenly take pity on the "core" of some old product and then pour money into it - somehow hoping to revive it - unless they know there is money (and a lot of it) to be made.

    And in this case - due to the existing user base - where "we" actually contribute zero to that goal (due to our built-in entitlement for that "free" update - based on analysis of what was promised some years ago and never delivered) - this is even more of a pipe dream.

    Massive X (regardless of what could be done to it) had it's fair shot and the user base gave it's fair answer.

    If anyone thinks this PE firm is going to suddenly pour capital into this thing while knowing full well that work will net them zero (from users wanting that long overdue "free" update) - they need to be prepared to be disappointed.

    It is much easier to just leave it be until official retirement.

    VP

  • Maciej Repetowski
    Maciej Repetowski Member Posts: 676 Guru

    Very true, however quite sad. Truth be said, we music producers are all dreamers. Music business is a ruthless environment, where profit is the most important measurement of success. Otherwise, companies go under or are being sold to the highest bidder.

  • Vocalpoint
    Vocalpoint Member Posts: 2,897 Expert

    The key takeaway for all NI users - especially those that pine for (or still think we are in) the "old days" - when software companies "cared" about their users - today's NI is not 2014's NI.

    Different players with a vastly different game now. Cash is king and profit is the thing. Regardless how good some old product may have been in the past.

    Sad - yes - but this is a business and successful businesses - especially those in music software - do not succeed by standing still or by looking backwards.

    VP

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