I learned about Advanced Lock States and it blew my mind. The ability to set up a bunch of sequences and instruments playing one way and then switch to another completely different state at the press of a single button is…. well hold on, that's kind of what Scenes already do…. except for the morphing part. And with Scenes you get to put them in an arrangement, and they are arguably easier to visualize as well.
So this is one of those dumb questions I have that probably only an NI engineer or product manager can answer, but I'm thinking maybe there are some folk here that are knowledgeable enough about the differences between Scenes and Lock States that they can hazard a guess…
Why did NI decide to create a completely different system of Advanced Lock States that essentially does the same thing as Scenes, but with the ability to morph? Why not just add that ability to Scenes themselves, and thus simplify the workflow a little?
For those of you that are experienced users, can you imagine a scenario where the Lock State functionality was instead incorporated into Scenes? If not - why not?
Can you imagine that instead of creating Lock States, NI had elected to "upgrade" Scenes to be able to:
- optionally store the entire state of the system (at event 1.1.1 of the Scene)
- morph between scenes instead of hard-cutting
Do you see any fundamental reasons which this would simply not work that justified creating Advanced Lock States?
Thanks in advance!
—PS: I know this question is completely hypothetical and may sound like I'm inviting complete conjecture (I am, kinda), but getting a good answer will help me better understand the thinking behind the software. For a 10+ year user of Ableton, I sometimes have a hard time breaking old paradigms and thinking "the Maschine way". Thanks for your patience and generosity!