Battery 4 Stadium LE Kit - High hats not playing correctly
Hi,
I am noticing something odd. I have a series of open and closed HH hits in my MIDI track. A#1 is open G#1 is closed. But as I watch the Battery 4 grid during playback, I see that when G#1 should be played, A#1 is being played instead, even though the MIDI track is sending the correct notes. I don't have any MIDI effects that are transforming G#1 to A#1. So during playback I just hear a bunch of open HH sounds, because the G#1 hits are not producing the correct notes in Battery 4. Now if I play G#1 on my MIDI keyboard, then Battery does indeed play the G#1 closed HH. What could be going on here?
thanks
Best Answer
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Logic Pro.
I figured it out. Quite weird. Turns out, Logic Drummer uses what Logic Refers to as Articulation IDs which apparently are embedded in the MIDI data. I guess this has something to do with GM+ and how it uses Articulation ID,s encoded in CC1 to determine, for instance, what sorts of high hat samples to play (open, closed, etc).
So when I looked at the List Editor in Logic, I saw that both G#1 and A#1 had Articulation ID 4. No idea why that would be the case. So I had to change those IDs to be 1,2, or 3, in which case Battery then plays the G#1 sample. From this, one can conclude that Battery has internal logic, that is something like "If MIDI contains articulation ID for a HH sample, ignore the MIDI note value, and instead play whatever note corresponds to HH, and play the sample corresponding to the Articulation ID."
I can see this, as I set G#1's articulation ID. When it is 4, Battery is lighting up A#1 cell. When it is 1,2 or 3, it is lighting up G#1 cell.
Really hope NI dev team looks at these posts, as I believe Battery needs additional settings, so that user can, for instance, choose "Ignore Articulation IDs".
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Answers
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What DAW? Did you check the cell layers on the setup tab to see if there are incorrect samples assigned to the cell and assigned to different velocity layers?
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Logic Pro.
I figured it out. Quite weird. Turns out, Logic Drummer uses what Logic Refers to as Articulation IDs which apparently are embedded in the MIDI data. I guess this has something to do with GM+ and how it uses Articulation ID,s encoded in CC1 to determine, for instance, what sorts of high hat samples to play (open, closed, etc).
So when I looked at the List Editor in Logic, I saw that both G#1 and A#1 had Articulation ID 4. No idea why that would be the case. So I had to change those IDs to be 1,2, or 3, in which case Battery then plays the G#1 sample. From this, one can conclude that Battery has internal logic, that is something like "If MIDI contains articulation ID for a HH sample, ignore the MIDI note value, and instead play whatever note corresponds to HH, and play the sample corresponding to the Articulation ID."
I can see this, as I set G#1's articulation ID. When it is 4, Battery is lighting up A#1 cell. When it is 1,2 or 3, it is lighting up G#1 cell.
Really hope NI dev team looks at these posts, as I believe Battery needs additional settings, so that user can, for instance, choose "Ignore Articulation IDs".
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Pretty sure Articulation IDs are specific to Logic, so this would be a Logic issue, not a Battery issue.
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