Cremona Quartet - are longer articulations polyphonic?
(Re-phrasing an earlier question)
I am unable to get the Cremona Quartet to reliably produce polyphonic play (triads, thirds, etc) with the longer articulations (sustain, marcato, virtuoso, etc). Shouldn't I be able to hit a chord in these modes and have all the simultaneous notes play together? The shorter articulations will do this fine, but are too limited in duration to use in many cases.
Please explain how to play several notes simultaneously in Cremona Quartet's long articulations. None of my other NI libraries have this problem.
Best Answer
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I was offered a working solution to this problem. I hope others benefit from this follow up post.
My problem ended when the "Smart" selection in the string Position is changed to either "high string" or "low string". Double stops then play correctly.
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Answers
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Hello,
With a quartett it should work at least with 4 and up to 8 notes bowed, due to the nature of those instruments as far as I understand it. Can it be the case, that some notes still play in the release phase? I will have a look if I own this library and test it myself.
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Uwe303: Thank you, but no. I have tried this with a midi keyboard as well as two different DAWs. The Kontakt virtual keyboard shows no stuck notes. The missing notes are just not reliably being played.
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Many instruments have some of their longer articulations in "legato" mode. That means that they contain samples not only of the notes themselves but also of the transitions between the notes, which are scripted in when you change from one note to the next. Adds enormously to the realism, and particularly important with solo strings.
The down side is that (for obvious reasons) they can't support more than one line. Spitfire gets round this by using a different velocity for each line. Cremona I've no idea. (Search for "polyphony" in the manual). You may just have to use a 2nd instance of the instrument. (It's worth it.)
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I was offered a working solution to this problem. I hope others benefit from this follow up post.
My problem ended when the "Smart" selection in the string Position is changed to either "high string" or "low string". Double stops then play correctly.
0
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