Maschine + noob question: Patterns/Groups/Scenes

Feanor
Feanor Member Posts: 13 Newcomer
edited October 22 in Maschine

Hi,

i amtrying to get into Maschine+ but not everything is allways explained easily.

My brain struggles with Patterns and how to utilize them.

Example Drum-Group:

In a DAW every Channel has another Drum-Sound (1:Kick 2:Snare 3:clap 4:HH and so on), to edit and FX them separately.

So i thought i use a pattern in M+ like a Channel. Pattern 1 is Kick only, pattern 2 is Snare only etc. and i can recompose them later.

But since the Drum-Patterns are all from Group A, i can not use those together in the same Scene.

Is that correct ?

So if this is correct i have to put all Drum-Instruments i want to use in one Pattern ?

And i have to FX the Instruments in PAD-Mode ? (Kick and Rumble for example)

*confused*

Best Answers

  • tetsuneko
    tetsuneko Member Posts: 778 Expert
    edited November 2023 Answer ✓

    By your linguistical definitions, a Maschine group = DAW channel

    You would load your kick in group 1, snare in group 2 etc

    then you would use scenes to control patterns of each group

    does this make sense?

    This is because each group only has a single "piano roll clip" which controls all of its sounds. If you want each sound to have its own "piano roll clip", you need to put each sound in its own group.

    Typically, Maschine isn't expecting to be used like this, but it can do it if that is what you would prefer. Each group can contain up to 16 unique virtual instruments unlike a typical DAW channel, which can only host one instrument. The closest equivalent to think in Ableton terms would be to think of a Maschine group being like a 16 slot Drum Rack.. does that make sense?

  • djadidai
    djadidai Member Posts: 485 Pro
    edited November 2023 Answer ✓

    Once you get a hang of patterns and scenes you’ll love it, think of it as an onion with layers, same with sound(pad)/group/master.

    patterns are created per groups, for example pattern 1 in group A. If you have all drums in group A you create for example pattern 1 with only a kick, pattern 2 with a kick and a hihat and so forth, and they’re all from group A.

    And let’s say you create a bassline in group B, pattern 1.

    to play these together you use the next layer of the onion, scenes. A scene ties together all groups you want to be included in a scene that’s playing.

    so say, scene 1 contains pattern 1 from group A and pattern 1 from group B. A kick and bassline playing together. Of course you want to evolve your loops, so you create a second scene, scene 2, containing maybe the progression of your drum patterns and the bassline so scene 2 will be pattern 2 from group A and pattern 1 from group B, assuming you’ll use same bassline.

    as for the rumble, you want prolly to add the short delay and some reverb on the kick to give it the rumble. Effects can be added to a pad(sound), a group or on a master level. So adding a reverb to your kick, the core of your onion, only means that the rest of your music won’t have that reverb.

    if you add the same reverb on group A, the middle layer of your onion, means all your drums will have that reverb but not your bassline.

    adding that reverb on the master level, the last and outer layer of your onion, means that everything will have that reverb, all your groups that are playing sounds.

    hope this makes any sense!

    peace and love

Answers

  • tetsuneko
    tetsuneko Member Posts: 778 Expert
    edited November 2023 Answer ✓

    By your linguistical definitions, a Maschine group = DAW channel

    You would load your kick in group 1, snare in group 2 etc

    then you would use scenes to control patterns of each group

    does this make sense?

    This is because each group only has a single "piano roll clip" which controls all of its sounds. If you want each sound to have its own "piano roll clip", you need to put each sound in its own group.

    Typically, Maschine isn't expecting to be used like this, but it can do it if that is what you would prefer. Each group can contain up to 16 unique virtual instruments unlike a typical DAW channel, which can only host one instrument. The closest equivalent to think in Ableton terms would be to think of a Maschine group being like a 16 slot Drum Rack.. does that make sense?

  • djadidai
    djadidai Member Posts: 485 Pro
    edited November 2023 Answer ✓

    Once you get a hang of patterns and scenes you’ll love it, think of it as an onion with layers, same with sound(pad)/group/master.

    patterns are created per groups, for example pattern 1 in group A. If you have all drums in group A you create for example pattern 1 with only a kick, pattern 2 with a kick and a hihat and so forth, and they’re all from group A.

    And let’s say you create a bassline in group B, pattern 1.

    to play these together you use the next layer of the onion, scenes. A scene ties together all groups you want to be included in a scene that’s playing.

    so say, scene 1 contains pattern 1 from group A and pattern 1 from group B. A kick and bassline playing together. Of course you want to evolve your loops, so you create a second scene, scene 2, containing maybe the progression of your drum patterns and the bassline so scene 2 will be pattern 2 from group A and pattern 1 from group B, assuming you’ll use same bassline.

    as for the rumble, you want prolly to add the short delay and some reverb on the kick to give it the rumble. Effects can be added to a pad(sound), a group or on a master level. So adding a reverb to your kick, the core of your onion, only means that the rest of your music won’t have that reverb.

    if you add the same reverb on group A, the middle layer of your onion, means all your drums will have that reverb but not your bassline.

    adding that reverb on the master level, the last and outer layer of your onion, means that everything will have that reverb, all your groups that are playing sounds.

    hope this makes any sense!

    peace and love

  • Feanor
    Feanor Member Posts: 13 Newcomer
    edited November 2023

    Thank you folks, both comments were very helpfull in clarifying stuff.

    I´ll tinker around with both mechanics maybe, but i can see now, thanks to djadidai, that it leads to create several drum patterns (That explanation was simply better than i have seen in any tutorial).

    And yes tetsuneko, it makes sense and it understood it :).

This discussion has been closed.
Back To Top