Hitting a wall with Maschine GPU Usage (Clipping, Glitches)
I'm in a bit of a bind with my Maschine Mk3 setup. In particular, my full setup now is: a Maschine MK3, Maschine Jam, and a Komplete M32. I recently added the Jam and was really excited to have this complete Native Instruments setup for some recording projects.
Unfortunately, I'm getting popping, glitching, system overload when used in a DAW - the works. Basically when playing any Scene that contains more than 3-4 kits my Maschine app runs like trash. I've since unplugged both my M32 and Jam - it helps a bit, but I'm still experiencing issues, even when I've expanded my buffer size.
Here are the specs of my MacBook Pro:
OS: Big Sur
MacBook Pro (13-inch, 2017, Four Thunderbolt 3 Ports)
Processor: 3.5 GHz Dual-Core Intel Core i7
Memory: 16 GB 2133 MHz LPDDR3
Graphics: Intel Iris Plus Graphics 650 1536 MB
Storage: Running the Maschine app direct from my internal SSD, larger files such as kits, library and plugins are running from my external SSD (SanDisk 2TB Extreme PRO 2000mb/s write speed)
The wall I've hit: I can't upgrade to a more modern Mac because Native Instruments still hasn't created native compatibility with Monterey and the M1 chip. I can't imagine this situation working better in Rosetta...
My big question is simply: What do I do? Have any of you found any creative solutions to running more robust Maschine projects given the current hardware constraints?
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