M+ 1.6.1 Any new effect on empty group - no possibility to change parameters with knobs
Hello,
Dear Maschine heads and @Jeremy_NI can you check this:
- Newest Maschine+ and newly added effect
- If I load Bite, Flair, Dirt on empty group (without sound) there is no possibility to change parameters with encoders.
- Maschine seems responsive but effects control are no.
- This is bug wich was reporter by my friend from FB group and looks like I can reproduce it.
Have a nice day!
Comments
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I wonder if that's an intended behavior? i.e. if there's nothing to effect, the parameters don't work. I tried this and can reproduce this. However, as soon as I add a sound or route a different sound or group to this group, then I am able to tweak the parameters. Feels like a bug although I personally can't think of a use-case where you'd want to be able to have a controllable effect without a sound in the group or anything routed to it.
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Yeah, maybe. I think it’s just safer to report it ;-) I like to make pre-made templates with effects because I’m using a Stream Deck with the M3 on my desktop to work faster. I guess if I were to transfer it for standalone use, I would have discovered this bug anyway. ;-)
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@Michael_NI Is it working also when routing an external source to the group containing only the effect?
This could be a reason to have a group with only an effect on it.
In any case, I think it would be better to have parameters responding anyway (even because there is no reason to have them not reacting). It could be misleading for users to see them not responsive (as happened to AdelV and his friend)… or even worst, it prevents to be able to do what AdelV suggest: prepare something in advance (in this case, a group with an effect set up as you want it where then you’ll be able to route anything you want).
If I want to have a similar group prepared and ready to route something there in a live situation, it is not possible to then set all the parameters how I want them on the fly (since I’m live…people would hear everything… and the desired behavior of the effect couldn’t be achieved immediately). This strange behavior prevents it.These are just 2 examples “of a use-case where you'd want to be able to have a controllable effect without a sound in the group or anything routed to it”
Unless there’s a reason for not allowing it… more than cosmetic, I think it’s probably a bug/oversight. And I struggle to see a reason for not allowing it
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Either of the answers say the controls work as soon as you have any audio routed to the Group.
My guess would be that the whole effect is inactive as long as it doesn’t have an active audio input. Possibly a design decision which avoids wasting precious CPU cycles on processing nothing.
However, the exact behavior should be documented.
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Empty project. Load new plugin on SOUND. No audio going to it. Moving knobs changes values as expected
Load new, internal plugin on empty group (e.g. compressor). Moving knobs changes values.
Load a new VST on an empty group. Moving knobs will not change the values being displayed
Go to the first sound slot and set the input to <something>. Go back to the group and you'll see your knobs were actually changing the values. You just didn't see the values changing. So if your plugin loads 100% dry and you were turning the knob to make it 100% wet, you didn't see the display changing. Once you have audio routed, you'll see you did in-fact set it to 100% wet.
I don't think the effect is inactive; I think refreshing the display is inactive until there is audio.
This isn't an issue I'd ever run into; so it's not like I care. That said; this looks like a bug, smells like a bug, walks like a bug (and tastes like chicken)
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