NKS Development Discussion
Comments
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I'm happy that works ok and thanks for your kind words!
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Hi everyone. would anyone like to undertake the making of any of the plugin nks presets that the company linked below make? Of particular interest to me is hatz, but any would be greatly appreciated. https://www.thenatan.store/shop/
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New Spitfire Audio LABS "Harmonic Flights"
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Hey all. Was wondering if I could get the latest output arcade nks files. The latest dropbox link I have is from Jan 30. If this is the latest update to the arcade files, kindly disregard.
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Latest NKS Presets for Arcade (05.06.2022 05:16)
https://www.dropbox.com/sh/db1b4midjsvu2b4/AACTA7RFPhXJl3FaqYH7AJ4fa?dl=0
cheers!🙂
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Is there actually a link where, as a newcomer, you can find all LABS NKS kits together in one place and download them at once (which will also work in the future when new ones are added)? Thanks!
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Is anyone else here running VSTShell - as I'd like someone else to test Odin II...
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Yes. I have convert the Abyss synth from dawesome and also Korg opsix and wavestate. All works pretty well.
One mention only. Each plugin has a thin white line on the left side and if you drag it on the right side appears the VSTShell browser. It's a cosmetic issue only and doesn't affect the NKS conversion.
Also keep in mind that not all plugins are supprted so you need to test first. For example Roland zenology and some others are not supported
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Can anyone here confirm they own equator 2 please? I'd be grateful of some testing on that within KK if you're running VSTShell.
All mappings, previews etc are included. All of this work is manual, one preset at a time - and I'm a couple of hours away from completing the MPE presets (there are a lot of them. The non-MPE presets will take just as long). Luckily, the tagging is really detailed, as for each sound, Equator 2 has tags and descriptions, and while they don't match the NKS standard more than 50% of the time, it does enable some really detailed tagging. It's just very slow doing it One. Preset. At. A. Time.
Aside from the white line from VSTShell, recall is actually quicker in KK for presets than it is by loading in Equator 2. It does have a resizing bug, which is KK specific, so it won't resize upwards and creates black space- but it works fine resizing outside of KK.
So, if anyone has a few minutes spare, and would like to test this for me, I'll finish up the MPE and do a v1 release,
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Yep, I own Equator 2 and do run VSTShell. I would be more than happy to do some testing (actually I had considered doing the NKS myself but did not yet find the time to do so...)!!!
Cheers, Chris
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Just doing a bit more work to get some extra presets in (have been doing this for the last three hours - it actually takes around one minute per preset to save and tag properly.)
I'll DM you later today with a download link for testing.
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I have Equator2 and "vsti3shell.x64.dll" but I'm not getting it to show up as ROLI/Equator2. It shows up as VST3/Equator 2. Is it the same for you?
If, so I expect the presets will not work once you move to an actual VST3 as the "vendor name" will change form VST3 to ROLI. Yes/No?
I'm on Win10.
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There's a few editors there that allow us to edit the vendor name - and tested with someone else on the forum as working fine. As an example here, it's about planning - the first snapshot you save needs to be edited, and then used as a template for the rest.
For Equator 2, the plugin name also needs to be edited for it to work correctly.
Once 3rd party VST3 support is available in KK, It should work fine. I hope so, because I don't want to spend months doing this one again!
I've just got the pads to do, (only doing MPE snapshots at the moment) and then I'll upload links to the community - along with Odin 2 - which is also tested as working and is complete.
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Vendor and Author name can be edited directly in the "Properties" section from KK (see Abyss picture)
Also you must edit all the other stuff in "NI Resouces" folder (.meta file, categories.json, color.json, shortname.json, and various png images) if you want the plugin to appear properly. In the case of Abyss i don't edit anything from plugin side. Unfortunately i don't have equator 2 but i can make some tests if you tell me the exactly name
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Pretty sure they will not work if/once VST3 support is added since you are loading through a shell which is what the PID will be looking for, then it will be storing the specifics of the shells settings with the plugin data within that so bascially no matter what, you will now have to load things with the shell loaded (including in any DAW project). It would have to be done all over without the shell I am guessing based on my past headaches and the whole reason I have not spent any time at all trying to support VST3 yet.
It's the same as loading plugins in a DAW via KK, without KK even tho the plugins are available they will not load in place.
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