S4MK3 & S3: Performance MOD (qml coding)
Comments
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I have now set this so that pads 5-8 are displayed in the appropriate DeckColor.☺️
I think it's better this way🙂1 -
I hope I can keep the date.
Tomorrow I'll get my new device. I ordered the X1mk3 and I'm really looking forward to it🤗1 -
S3 Performance Mod (TP4)
Zip Name: Traktor_Kontrol_S3_TP4.1.1_PerformanceMod_2.0
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Date: 06.12.24
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Mod Version: v 2.0
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Software: Traktor Pro 4.1.1
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Controller Typ: Traktor Kontrol "S3"
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Mod Author: pixel
###########################################Special thanks and respect goes to the coder [Sûlherokhh] for his help and providing the S4_PerformanceMod source-code.
also a thank you to [lord-carlos] for providing the install.bat
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https://community.native-instruments.com/discussion/26956/s4mk3-s3-performance-mod-qml-coding
###########################################installation instructions
1.) Extract the .zip archive to your Desktop.
2.) Start the install.bat with "Administrator" Rights.
(A backup of the current files is automatically saved in the "Resources64" Folder)3.) Follow the instructions.
4.) When the installation is finished, restart the Traktor Pro 4.
or copy the QML folder to the following directory.
Make a backup before modifying the files
(C:\Program Files\Native Instruments\Traktor Pro 4\Resources64)5.) Import the file (S3.GridmarkerHopping+ModifierSkeleton.tsi) from the TSI folder.
Preferences -> Controller Manager -> Add... -> Import from disk...
[readme.txt: see line 68 or 165]6.) Import the file (S3.GenericMIDI-Beatcounter.tsi) from the TSI folder.
Preferences -> Controller Manager -> Add... -> Import from disk...
[readme.txt: see line 107 or 206]7.) finished!
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Update 2.0
The following is new:Track/Stem Deck Beatgrid Features:
- Grid: Also doubles as Beat-Tap to adjust the beatgrid on the fly(Deck color, OFF if GridLock is active)
- Deck+Grid: Toggles GridLock.(WHITE color)
- Grid (Hold) + Keylock: BPM /2
- Grid (Hold) + Sync: BPM x2
- Grid (Hold) + Move (Push): Delete current gridmarker
- Grid (Hold) + Loop (Push): Set gridmarker at current position
- Grid (Hold) + Move (Turn): Nothing (Go to previous/next gridmarker, via mapping file (S3.GridmarkerHopping+ModifierSkeleton.tsi))
- Grid (Hold) + Loop (Turn): Adjustment of current gridmarker's BPM (very fine)
- Grid (Hold) + Jogwheel (Touch Platter) + Jogwheel (Turn): Adjust postition of current gridmarker
- Grid (Hold) + Jogwheel (Turn): Adjustment of current gridmarker's BPM (coarse)
Track/Stem Deck Hotcue Features:
- PadMode.Hotcue (Hold) + Pads 3+4: Jump to previous/next Hotcue
- PadMode.Hotcue (Hold) + Pads 5-8: Remap Hotcue type (Load, Fade-In/Out, Hotcue)
- SHIFT(Hold) + PadMode.Hotcue (Tap) + Hotcue: Remap Hotcue to new number
Browser Features:
- Browse Encoder (Tap < 1 second, on release): Load primary mode [Track or Stem]
- Browse Encoder (Hold > 1 sec, on release): Load secondary (previously double click) mode [Track or Stem]
Stem-Separation Control Features:
- Shift (Hold) + Samples (Hold): Activate and deactivate automatic reset of the parameters (can be set separately for each deck) When if disabled the "Samples" button flashes (only when holding the shift button)
FX Features:
- EXT (Double-Tap): FX 1-4 (load-snapshots & disable all)
MIDI Beatcounter:
- EXT (Hold): Use PADS 1-16 to choose when a signal should be sent ((PAD-1 left) = MIDISend disable)
[!] The EXT button lights up when a signal is being sent.
[!] The signal is sent to MIDI Button 1, see (S3.GenericMIDI-Beatcounter.tsi) Default is (Ch01.CC.000), please adjust as needed.Other changes:
[!] For example, if Deck-A is a Remix-Deck and Deck-C is not, the samples pads 5-8 on Deck-C will appear in Deck A's DeckColor.
BUG FIXS:
[!] Stem Deck: Loop-In & Loop-Out
[!] Stem-Separation Control: When the pads are hold, all functions of the (loop/ move -Encoder) are immediately disabled, not after 250ms###########################################
S3Mod Features
Deck features:
- Jogwheel Beatcounter LED
- VinylBreak (SHIFT+PLAY)
- Jogwheel LED PhaseMeter (SHIFT+DECK+MOVE_TOUCH+LOOP_TOUCH)
- DeckUnload (only at deck stop) (SHIFT+DECK+LOOP_TOUCH)
- scratchBlink (play button)
- Sync Tap: BPM is set to Master BPM aka TempoSync. Sync is not activated. If Sync is already active it will be turned off.
- Sync Hold (>0.2sec): Sync Toggle. If Sync status is released, Tempo is reset to +/- 0%.
- Sync LED Feedback: BRIGHT when Sync is activated. GREEN (Tempo & Phase in sync, both with tiny error margins for beat juggling), LIME (Tempo in sync but out of phase), RED (not in sync & out of phase)
- (SHIFT+Sync) Tap: Deck TempoMaster toggle (ON/OFF).
- (SHIFT+Sync) Hold (>0.2sec): Master Clock AUTO toggle.
- (SHIFT) Sync LED Feedback: BRIGHT GREEN (deck is TempoMaster), LIME (Master Clock AUTO is not active, deck is not TempoMaster), RED (Master Clock AUTO is active, deck is not TempoMaster)
- Hold DECK (A, B, C or D) + Loop Encoder (Turn): Adjust GUI zoom factor. (Push Encoder) to reset to 0.75
- Hold DECK (A, B, C or D) + Move Encoder (Turn): Cycle through all 17 deck colours! (Push Encoder) to reset.
Track/Stem deck features:
- Loop-In: (SHIFT+GRID) (GRID button (lights up, Color Green))
- Loop-Out: (SHIFT+JOG) (when loop active: (JOG, GRID button flashes Green))
- Jogwheel Turn: (while in active Loop) hold (SHIFT+GRID) or (SHIFT+JOG) (or both) to adjust Loop-In or Loop-Out (or both) with the Jog Wheel. Jogwheel LEDs turns green.)
- Move Encoder Turn: (while in active Loop) hold (SHIFT+GRID) or (SHIFT+JOG) (or both) to adjust Loop-In or Loop-Out (or both) by exactly 1 beat.
Track/Stem Deck Beatgrid Features:
- Grid: Also doubles as Beat-Tap to adjust the beatgrid on the fly(Deck color, OFF if GridLock is active)
- Deck+Grid: Toggles GridLock.(WHITE color)
- Grid (Hold) + Keylock: BPM /2
- Grid (Hold) + Sync: BPM x2
- Grid (Hold) + Move (Push): Delete current gridmarker
- Grid (Hold) + Loop (Push): Set gridmarker at current position
- Grid (Hold) + Move (Turn): Nothing (Go to previous/next gridmarker, via mapping file (S3.GridmarkerHopping+ModifierSkeleton.tsi))
- Grid (Hold) + Loop (Turn): Adjustment of current gridmarker's BPM (very fine)
- Grid (Hold) + Jogwheel (Touch Platter) + Jogwheel (Turn): Adjust postition of current gridmarker
- Grid (Hold) + Jogwheel (Turn): Adjustment of current gridmarker's BPM (coarse)
Track/Stem Deck Hotcue Features:
- PadMode.Hotcue (Hold) + Pads 3+4: Jump to previous/next Hotcue
- PadMode.Hotcue (Hold) + Pads 5-8: Remap Hotcue type (Load, Fade-In/Out, Hotcue
- SHIFT(Hold) + PadMode.Hotcue (Tap) + Hotcue: Remap Hotcue to new number
Stem-Separation Control features:
- Volume: Pad Button regular color is white, to aktivate/ deaktivate press Pad Button 1-4, to change the value hold the Pad Button (Color Change green) and rotate the Move-/Loop Encoder
- Filter: Pad Button regular color is blue, to aktivate/ deaktivate press Pad Button 5-8, to change the value hold the Pad Button (Color Change green) and rotate the Move-/Loop Encoder
- FxSend: Pad Button regular color is DarkOrange, to aktivate/ deaktivate hold shift and press Pad Button 1-4, to change the value hold the Pad Button (Color Change green) and rotate the Move-/Loop Encoder
- Reset: Pad Button regular Color is red, hold shift and press Pad Button 5-8 to load the default value
- Shift (Hold) + Samples (Hold): Activate and deactivate automatic reset of the parameters (can be set separately for each deck) When if disabled the "Samples" button flashes (only when holding the shift button)
[!] You can change multiple values at the same time by holding down multiple Buttons
[!] The Steam Color Scheme can be changed in file S3Stems.qml [line: 15]Mixer channel features:
- DeckTypeSwitch (Deck: A,B,C SHIFT+EXT) Cycles through 1-3 deck types, as long as the corresponding deck is not playing (Track Deck ➔ Remix Deck ➔ Stem Deck ➔ Track Deck).
(Deck: D SHIFT+EXT) Cycles through all deck types, as long as the corresponding deck is not playing (Track Deck ➔ Remix Deck ➔ Stem Deck ➔ Live Deck ➔ Track Deck). - Switch MIC D-LINE (EXT) (automatically switches Deck D type to Live Input)
MIDI Beatcounter:
- EXT (Hold): Use PADS 1-16 to choose when a signal should be sent ((PAD-1 left) = MIDISend disable)
[!] The EXT button lights up when a signal is being sent.
[!] The signal is sent to MIDI Button 1, see (S3.GenericMIDI-Beatcounter.tsi) Default is (Ch01.CC.000), please adjust as needed.Browser features:
- Preview Button: Can be used both in HOLD as well as TOGGLE modes. As long as the Preview Player is loaded, the Browse Encoder seeks through the track. Loading a track into a deck will now also unload the Preview Player.
- View Button: HOLD button to use as (SHIFT) for Browse Encoder only, as well as TOGGLE browser view.
- SHIFT+View: Toggle original Jogwheel behaviour (i.e. Jogwheel does not scroll playlist, has White colour, turns when track is playing and allows pitchbending and scratching). Setting will be saved between sessions.
- Jogwheel Browsing (VIEW-JOGWHEEL) (Big Jumps (VIEW)-(SHIFT+JOGWHEEL))
- Browse Encoder (Tap < 1 second, on release): Load primary mode [Track or Stem]
- Browse Encoder (Hold > 1 sec, on release): Load secondary (previously double click) mode [Track or Stem]
FX features:
Assign the FX devices to the respective deck
- Activate a deck on each side (A-C, B-D), hold Shift and start the assignment, the button of the activated deck flashes, the FX Select buttons 1-4 take on the color of the deck, select this by pressing Shift + FX 1-4, the activated assignment starts flashing
Activation of FX mode
- Press Shift+Filter(white) button, if FX mode is active the filter button flashes, press FX Select 1-4 for device mapping the selection lights up
- You can choose between single (Blue) and group (DarkOrange) or PatternPlayer (Mint) mode by pressing the filter button
- To exit FX mode press Shift+Filter
- The respective On button and the control above it correspond to the respective order of the device
Control of the selection boxes for the FX device
- To select the respective Select Box, hold down the respective On button and turn the browser encoder to navigate
Control over the Pattern Player
- 16 Steps PADS activate: Is Pattern Player active hold the FILTER Button (To deactivate just hold the FILTER Button again)
- State 1-16: To activate (Color Mint) and deactivate, press PAD 1-8 left and right (when the status 1-16 is adjusted, the color changes to Green)
- Control kit Select: hold the ON_C Button + turn the browser encoder to navigate
- State Reset: Touch Move+Loop Encoder (only if "16 Steps PADS" active)
[!] The PatternPlayer PADS Color Scheme can be changed in file S3Deck.qml [line: 26]
FX Snapshot (Save & Load)
- Load, press and hold the (ON[A] button), the active FX select button turns Green and press the button (if successfully: FX select button turns (Single/ Group/ PatternPlayer) Color)
- Save, press and hold the (ON[B] button), the active FX select button turns Red and press the button (if successfully: FX select button turns (Single/ Group/ PatternPlayer) Color)
FX Stop All Activ Loops
- StopAllLoops, press and hold the (ON[C] button), the active FX select button turns Plum and press the button (if successfully: FX select button turns (Single/ Group/ PatternPlayer) color)
FX (lfo Reset)
- lfoReset, press and hold the (ON[D] button), the active FX select button turns Yellow and press the button
FX 1-4 (load-snapshots & disable all)
- EXT (Double-Tap)
Play mode activation and active
- To assign the device, select FX button 1-4, press and hold the desired button to activate- all on buttons turn green
- To exit Play Mode, press the active FX Select button
- To stop and start the recorded loop, press the desired green On button, if it is active it lights up
- When a loop is active, amount is disabled, except in record mode
Rec mode and recording
- To activate Rec mode, press and hold the desired On button (1-4) while you are in Play mode, it will turn red
- To start the recording, select the respective On button, it flashes and turn the amount. To finish, press the On button again, the recording starts automatically in a loop, If you hold down the ON button to exit, you will return to play mode
- To end the recording function, press and hold the respective on buttons; they will turn green again (Play mode)
- You can always start recording again, the running loop will be stopped
[!] During all this you can also switch between the individual devices with FX Select 1-4
[!] When you have left Play mode, the respective On button flashes
[!] If FX 3-4 is disabled, select 4 FX units in the Traktor Software
[!] If you switch between (Single/ Group/ PatternPlayer) mode or change the select fields while a loop is active, it will stop automatically
[!] The FX Mod Color Scheme can be changed in file FourChannelFXSelector.qml [lines: (from: 190 to: 201)]Other changes:
[!] MixerFX 4 colour changed from YELLOW to LIME (better visibility and difference to Filter's LIGHTORANGE).
[!] Standard deck colors (A, B): Turquoise, (C, D): DarkOrange
[!] "Preview", "Favorite", "Preparation", and "View" Button now also have the Deck Color
[!] For example, if Deck-A is a Remix-Deck and Deck-C is not, the samples pads 5-8 on Deck-C will appear in Deck A's DeckColor.3 -
Thanks Pixel and Sûlherokhh again.
Will Play withe the update the next Days.have fun with your new x1 Pixel!
i hope we can still hope for your valuable contributions.2 -
Yes, I already have new ideas that I would like to implement.
Next, I wanted to have full control of the Remix Deck, but first I need to come up with a plan on how to best control it.I hope UPS finally keeps its promise and delivers the X1 to me today.😝😄
edit: The package finally arrived today🤗
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After a backup of my QML folder of course, dare are I try to put the current S4MK3 MOD v06 4.1.0 into my v4.1..1 install, or will it not work and crash immediately upon launching?
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It works on 4.1.1 on my end. Give it a go. 🙂
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Okay, thank you for confirming. Just wasn't sure when a version difference matters. I this type of instant crash happened to me between v4.0.2 and v4.1.0. I didn't notice that a new MOD version was available, and I swapped what I had last used from v4.0.x. When v4.1.x eventually goes to v4.2.x then I assume that's when it requires a relevant MOD version? I assume? Sorry, I haven't had my S4MK3 for very long, so I am new to the QML process.
Which by the way is great stuff. I and truly appreciate the work that you do.
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When a new patch comes along, i compare both original qml files. When there is no difference, the old mod usually works. 4.02 and 4.1.0 had different code. :)
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Hey, everybody! Could you please tell me if it is possible to customize the "jump to first cue/grid on load track in deck" option yourself? and what would it take to do that?
I have experience editing qml files with brackets app on my mac.
I used to use the mod from Joe Easton, but I sold my S4 Mk3 now. I am very used to this option and would like to return it myself if possible.
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You can set in Preferences→Loading to jump to the first Load Marker (hotcue type = load).
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For that I need to install this mod, right?
I might as well not delete my mapping from S4 Mk3 and everything will work as it should with Joe Easton screen mod.
I would like to globally activate this option myself via a code change in QML and delete mod.
Is that possible?0 -
For that I need to install this mod, right?
No, it's a Traktor setting, and it jumps the track to the first load marker (which you have to desgnate for each track).
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I got it! The problem is that I don't use the "load marker". In my case there was always a jump to the first "grid marker" (with screen mod from Joe Easton). All of the tracks in my library had a jump to this marker and I was already used to this option.
Is it possible to change the "load marker" to "grid marker" with edit qml code?
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You can, but not this way. You can add a command to 'jump' to the 'previous cue marker' when the 'loaded signal' is triggered (i'm sure joe did it like that).
0
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