GUI design: adventures in Blender.

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  • MCHN3
    MCHN3 Member Posts: 3 Newcomer
    your stuff looks great, much appreciated. Trying to reskin an ensemble, but cant figure out how to get not just the button graphic, got that working, but the shadow and scaler ring too in the mix? How the bleep does this work?
  • MCHN3
    MCHN3 Member Posts: 3 Newcomer
    just trying to use premade buttons from one of the gui kits. not a question about rendering or knobman etc
  • Bolle
    Bolle Member Posts: 377 Pro

    In the GUI Knob kits, the scales, shadows and knobs are separate objects that you have to import and align to each other. Each on its own layer. So if, for instance, you have a standard Reaktor knob and want to replace it with a knob from a kit, first import the knob kit into your ensemble so you have all the images available in the drop down menu of your knob's properties. Select your knob, in Properties -> View select the knob image you want in the 'image' drop-down menu. Now you have the knob. The scales and shadows you can copy/paste if you don't have scales/shadows in your design already. Of you do, you can switch out your scales and shadows from the same drop-down menu in Properties.

  • MCHN3
    MCHN3 Member Posts: 3 Newcomer
    thanks Bolle. looks great
  • Bolle
    Bolle Member Posts: 377 Pro

    I haven't done a GUI with environment / background in a long while.

    What do you think of this:

    versus this:

    ?

    Greets,

    Bolle

  • Bolle
    Bolle Member Posts: 377 Pro

    Might develop this further, for rachMiel's 'pS gLitch' ensemble.

    XY Display in the center.

    Greets,

    Bolle

  • Bolle
    Bolle Member Posts: 377 Pro
    edited February 22

    Progress.

    Greets,

    Bolle

  • Bolle
    Bolle Member Posts: 377 Pro

    View B finished.

    Greets,

    Bolle

  • Bolle
    Bolle Member Posts: 377 Pro
    edited February 25

    Trying some stuff out in Blender.

    Reskin of rachMiel's effect ensemble 'pS gLitch' finished.

    View A:

    View B:

    Get it here: https://www.native-instruments.com/en/reaktor-community/reaktor-user-library/entry/show/15281/

    Greets,

    Bolle

  • Bolle
    Bolle Member Posts: 377 Pro

    Skin for personal use.

    'Shpongler' by Cryptic Tone aka Z Gabr.

    I've been using it a lot so i'm making it look nice.

    Greets,

    Bolle

  • Bolle
    Bolle Member Posts: 377 Pro

    Shpongler finished.

    Render:

    Screenshot:

    Greets,

    Bolle

  • Bolle
    Bolle Member Posts: 377 Pro
    edited March 3

    Added Keyboard Tracking to the filter of Novarius.

    Rocker switch 1 adds 1/3 KT, switch two adds another 2/3 KT.

    Get it here: https://www.native-instruments.com/en/reaktor-community/reaktor-user-library/entry/show/15213/

    Greets,

    Bolle

  • Bolle
    Bolle Member Posts: 377 Pro

    Talk to me about polyphony.

    I want to make Novarius polyphonic.

    As far as i can tell, if i give the instrument (4 voice) polyphony and sort out which modules to keep Mono, it works like a charm (apart from the lamps, but i'll sort that out).

    Is it really that simple, though?

    Greets,

    Bolle

  • Bolle
    Bolle Member Posts: 377 Pro

    Update:

    Novarius now comes with Polyphonic Mode (switchable), redesigned Velocity Sensitivity on/off switch, and Filter Keyboard Tracking (KT 1 switch adds 1/3rd keyboard tracking, KT 2 switch adds another 2/3rds for full KT)

    First time i've done anything with polyphony and / or keyboard tracking. Let me know what you think.

    Get it here: https://www.native-instruments.com/en/reaktor-community/reaktor-user-library/entry/show/15213/

    Greets,

    Bolle

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