I trying to store a set of random values using the "Snap Value". It does work but it doesn't change the output when a new value is input to the module. I created a triggered event with the button which does latch a random number but it does not pass thru the snap value module. My guess the snap value won't pass incoming values but it will store that value if it is saved in a snap. I think the issue can be solved by using a merge after the snap value that has one input connected the the latch value and the other connected to the snap value. I suspect when a snap is called up, a single event exits the "snap value" and no more events after that. If so, the merge should remedy that problem. However I thought I'd ask if there's a way to pass new entries thru the snap value when an event at the input arrives after the button is pushed. The button is set to Trigger so it should capture the value from the random generator. I just want to simplify the design by not having to use merges. Any suggestions? TIA