When i Seek through Preview Player i also seek throw the library of tracks how to fix it?
What controller are you using? Which version of Traktor? Which version of Supreme Mod?
Moving this to 'Mapping Traktor'
S4MK3, Traktor pro 3 3.11.1, Supreme Edition 3.0 BETA 36.3
I don't have that version, so i can't look through the files to point you in the right direction.
You may need to go and ask Aleix on his Patreon Account.
Aleix is dead
I guess problem is here ` //Preview Player
Wire { from: "%surface%.browse.preview"; to: "PreviewButton" }
Wire { from: "%surface%.browse.encoder"; to: RelativePropertyAdapter { path: seekPreviewPlayer.path; step: 0.01; mode: RelativeMode.Stepped } enabled: holdPreview && previewPlayerIsLoaded.value }
Wire { from: "%surface%.browse.encoder.push"; to: SetPropertyAdapter { path: seekPreviewPlayer.path; value: 0 } enabled: holdPreview && previewPlayerIsLoaded.value }
`
or here
` //Preview Player
If i understand correctly, the preview player is behaving as it should, only the playlist selection fails to go inactive when it should, yes?
yeah, in preview player mode browser seek still active, but seek through preview player also works at same time
Okay. Do the following:
In thefile '...\Native Instruments\Traktor Pro 3\Resources64\qml\CSI\S4MK3\S4MK3BrowseEncoder.qml' find all lines where appears
'path: propertiesPath + ".browserScroll";'
There should be four lines:
Wire { from: "%surface%.browse.encoder"; to: RelativePropertyAdapter { path: propertiesPath + ".browserScroll"; mode: RelativeMode.Stepped; step: 1 } enabled: !shift }
...
Wire { from: "%surface%.browse.encoder"; to: RelativePropertyAdapter { path: propertiesPath + ".browserScroll"; mode: RelativeMode.Stepped; step: browserRows.value } enabled: shift }
Wire { from: "%surface%.browse.turn"; to: RelativePropertyAdapter { path: propertiesPath + ".browserScroll"; mode: RelativeMode.Stepped; step: 1 } enabled: !shift }
Wire { from: "%surface%.browse.turn"; to: RelativePropertyAdapter { path: propertiesPath + ".browserScroll"; mode: RelativeMode.Stepped; step: browserRows.value } enabled: shift }
replace 'enabled: shift'
with 'enabled: shift && !(holdPreview && previewPlayerIsLoaded.value)'
replace 'enabled: !shift'
with 'enabled: !shift && !(holdPreview && previewPlayerIsLoaded.value)'
so that the lines looks like this:
Wire { from: "%surface%.browse.encoder"; to: RelativePropertyAdapter { path: propertiesPath + ".browserScroll"; mode: RelativeMode.Stepped; step: 1 } enabled: !shift && !(holdPreview && previewPlayerIsLoaded.value}
Wire { from: "%surface%.browse.encoder"; to: RelativePropertyAdapter { path: propertiesPath + ".browserScroll"; mode: RelativeMode.Stepped; step: browserRows.value } enabled: shift && !(holdPreview && previewPlayerIsLoaded.value}
Wire { from: "%surface%.browse.turn"; to: RelativePropertyAdapter { path: propertiesPath + ".browserScroll"; mode: RelativeMode.Stepped; step: 1 } enabled: !shift && !(holdPreview && previewPlayerIsLoaded.value}
Wire { from: "%surface%.browse.turn"; to: RelativePropertyAdapter { path: propertiesPath + ".browserScroll"; mode: RelativeMode.Stepped; step: browserRows.value } enabled: shift && !(holdPreview && previewPlayerIsLoaded.value}
Test.
I was a fan of Aleix Mapping for a while. But the 36.3 just has too many bugs (stems and sampler volume + filters don't work and some other bugs)
Since Aleix no longer responds to requests at all, I switched to the new mod from Joe Easton - it's really great and has no bugs (S4MK3)
//Navigation
Wire { from: "%surface%.browse.encoder.push"; to: SetPropertyAdapter { path: propertiesPath + ".browserEnterNode"; value: true } enabled: screenOverlay.value == Overlay.none } //this is also for loading Track to deck
Wire { from: "%surface%.browse.encoder"; to: RelativePropertyAdapter { path: propertiesPath + ".browserScroll"; mode: RelativeMode.Stepped; step: 1 } enabled: !shift && !(holdPreview && previewPlayerIsLoaded.value)}
Wire { from: "%surface%.browse.encoder"; to: RelativePropertyAdapter { path: propertiesPath + ".browserScroll"; mode: RelativeMode.Stepped; step: browserRows.value } enabled: shift && !(holdPreview && previewPlayerIsLoaded.value)}
//Dev Stuff
Wire { from: "%surface%.browse.push"; to: SetPropertyAdapter { path: propertiesPath + ".browserEnterNode"; value: true } enabled: screenOverlay.value == Overlay.none } //this is also for loading Track to deck
Wire { from: "%surface%.browse.turn"; to: RelativePropertyAdapter { path: propertiesPath + ".browserScroll"; mode: RelativeMode.Stepped; step: 1 } enabled: !shift && !(holdPreview && previewPlayerIsLoaded.value)}
Wire { from: "%surface%.browse.turn"; to: RelativePropertyAdapter { path: propertiesPath + ".browserScroll"; mode: RelativeMode.Stepped; step: browserRows.value } enabled: shift && !(holdPreview && previewPlayerIsLoaded.value)}
now preview player didn't work)
i love Supreme mod for his visuals and settings right on your controller
That is strange. Well, i am currently taking a break and put my s4 in storage. I will tackle this specific bug when i resume coding.
ohhh(
what should i do now?
Back to coding. Still interested in having this solved?
Yees ofc!!