Supreme MOD preview player seek

When i Seek through Preview Player i also seek throw the library of tracks how to fix it?
Answers
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What controller are you using? Which version of Traktor? Which version of Supreme Mod?
Moving this to 'Mapping Traktor'
1 -
S4MK3, Traktor pro 3 3.11.1, Supreme Edition 3.0 BETA 36.3
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I don't have that version, so i can't look through the files to point you in the right direction.
You may need to go and ask Aleix on his Patreon Account.
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Aleix is dead
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I guess problem is here ` //Preview Player
Wire { from: "%surface%.browse.preview"; to: "PreviewButton" }
Wire { from: "%surface%.browse.encoder"; to: RelativePropertyAdapter { path: seekPreviewPlayer.path; step: 0.01; mode: RelativeMode.Stepped } enabled: holdPreview && previewPlayerIsLoaded.value }
Wire { from: "%surface%.browse.encoder.push"; to: SetPropertyAdapter { path: seekPreviewPlayer.path; value: 0 } enabled: holdPreview && previewPlayerIsLoaded.value }
`
or here
` //Preview Player
Wire { from: "%surface%.browse.preview"; to: "PreviewButton" }
Wire { from: "%surface%.browse.encoder"; to: RelativePropertyAdapter { path: seekPreviewPlayer.path; step: 0.01; mode: RelativeMode.Stepped } enabled: holdPreview && previewPlayerIsLoaded.value }
Wire { from: "%surface%.browse.encoder.push"; to: SetPropertyAdapter { path: seekPreviewPlayer.path; value: 0 } enabled: holdPreview && previewPlayerIsLoaded.value }
`
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If i understand correctly, the preview player is behaving as it should, only the playlist selection fails to go inactive when it should, yes?
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yeah, in preview player mode browser seek still active, but seek through preview player also works at same time
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Okay. Do the following:
In thefile '...\Native Instruments\Traktor Pro 3\Resources64\qml\CSI\S4MK3\S4MK3BrowseEncoder.qml' find all lines where appears
'path: propertiesPath + ".browserScroll";'
There should be four lines:
Wire { from: "%surface%.browse.encoder"; to: RelativePropertyAdapter { path: propertiesPath + ".browserScroll"; mode: RelativeMode.Stepped; step: 1 } enabled: !shift }
...
Wire { from: "%surface%.browse.encoder"; to: RelativePropertyAdapter { path: propertiesPath + ".browserScroll"; mode: RelativeMode.Stepped; step: browserRows.value } enabled: shift }
...
Wire { from: "%surface%.browse.turn"; to: RelativePropertyAdapter { path: propertiesPath + ".browserScroll"; mode: RelativeMode.Stepped; step: 1 } enabled: !shift }
...
Wire { from: "%surface%.browse.turn"; to: RelativePropertyAdapter { path: propertiesPath + ".browserScroll"; mode: RelativeMode.Stepped; step: browserRows.value } enabled: shift }
replace 'enabled: shift'
with 'enabled: shift && !(holdPreview && previewPlayerIsLoaded.value)'
replace 'enabled: !shift'
with 'enabled: !shift && !(holdPreview && previewPlayerIsLoaded.value)'
so that the lines looks like this:
Wire { from: "%surface%.browse.encoder"; to: RelativePropertyAdapter { path: propertiesPath + ".browserScroll"; mode: RelativeMode.Stepped; step: 1 } enabled: !shift && !(holdPreview && previewPlayerIsLoaded.value}
...
Wire { from: "%surface%.browse.encoder"; to: RelativePropertyAdapter { path: propertiesPath + ".browserScroll"; mode: RelativeMode.Stepped; step: browserRows.value } enabled: shift && !(holdPreview && previewPlayerIsLoaded.value}
...
Wire { from: "%surface%.browse.turn"; to: RelativePropertyAdapter { path: propertiesPath + ".browserScroll"; mode: RelativeMode.Stepped; step: 1 } enabled: !shift && !(holdPreview && previewPlayerIsLoaded.value}
...
Wire { from: "%surface%.browse.turn"; to: RelativePropertyAdapter { path: propertiesPath + ".browserScroll"; mode: RelativeMode.Stepped; step: browserRows.value } enabled: shift && !(holdPreview && previewPlayerIsLoaded.value}
Test.
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I was a fan of Aleix Mapping for a while. But the 36.3 just has too many bugs (stems and sampler volume + filters don't work and some other bugs)
Since Aleix no longer responds to requests at all, I switched to the new mod from Joe Easton - it's really great and has no bugs (S4MK3)
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//Navigation
Wire { from: "%surface%.browse.encoder.push"; to: SetPropertyAdapter { path: propertiesPath + ".browserEnterNode"; value: true } enabled: screenOverlay.value == Overlay.none } //this is also for loading Track to deck
Wire { from: "%surface%.browse.encoder"; to: RelativePropertyAdapter { path: propertiesPath + ".browserScroll"; mode: RelativeMode.Stepped; step: 1 } enabled: !shift && !(holdPreview && previewPlayerIsLoaded.value)}
Wire { from: "%surface%.browse.encoder"; to: RelativePropertyAdapter { path: propertiesPath + ".browserScroll"; mode: RelativeMode.Stepped; step: browserRows.value } enabled: shift && !(holdPreview && previewPlayerIsLoaded.value)}
//Dev Stuff
Wire { from: "%surface%.browse.push"; to: SetPropertyAdapter { path: propertiesPath + ".browserEnterNode"; value: true } enabled: screenOverlay.value == Overlay.none } //this is also for loading Track to deck
Wire { from: "%surface%.browse.turn"; to: RelativePropertyAdapter { path: propertiesPath + ".browserScroll"; mode: RelativeMode.Stepped; step: 1 } enabled: !shift && !(holdPreview && previewPlayerIsLoaded.value)}
Wire { from: "%surface%.browse.turn"; to: RelativePropertyAdapter { path: propertiesPath + ".browserScroll"; mode: RelativeMode.Stepped; step: browserRows.value } enabled: shift && !(holdPreview && previewPlayerIsLoaded.value)}
now preview player didn't work)
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i love Supreme mod for his visuals and settings right on your controller
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That is strange. Well, i am currently taking a break and put my s4 in storage. I will tackle this specific bug when i resume coding.
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ohhh(
what should i do now?
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Back to coding. Still interested in having this solved?
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Yees ofc!!
0
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