Supreme MOD preview player seek

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Rbuz
Rbuz Member Posts: 14 Member
edited March 12 in Mapping Traktor

When i Seek through Preview Player i also seek throw the library of tracks how to fix it?

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Answers

  • Sûlherokhh
    Sûlherokhh Member, Traktor Mapping Mod Posts: 1,970 mod
    edited March 12
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    What controller are you using? Which version of Traktor? Which version of Supreme Mod?

    Moving this to 'Mapping Traktor'

  • Rbuz
    Rbuz Member Posts: 14 Member
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    S4MK3, Traktor pro 3 3.11.1, Supreme Edition 3.0 BETA 36.3

  • Sûlherokhh
    Sûlherokhh Member, Traktor Mapping Mod Posts: 1,970 mod
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    I don't have that version, so i can't look through the files to point you in the right direction.

    You may need to go and ask Aleix on his Patreon Account.

  • Rbuz
    Rbuz Member Posts: 14 Member
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    Aleix is dead

  • Rbuz
    Rbuz Member Posts: 14 Member
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    I guess problem is here `      //Preview Player

          Wire { from: "%surface%.browse.preview"; to: "PreviewButton" }

          Wire { from: "%surface%.browse.encoder"; to: RelativePropertyAdapter { path: seekPreviewPlayer.path; step: 0.01; mode: RelativeMode.Stepped } enabled: holdPreview && previewPlayerIsLoaded.value }

          Wire { from: "%surface%.browse.encoder.push"; to: SetPropertyAdapter { path: seekPreviewPlayer.path; value: 0 } enabled: holdPreview && previewPlayerIsLoaded.value }

    `



    or here


    `        //Preview Player

            Wire { from: "%surface%.browse.preview"; to: "PreviewButton" }

            Wire { from: "%surface%.browse.encoder"; to: RelativePropertyAdapter { path: seekPreviewPlayer.path; step: 0.01; mode: RelativeMode.Stepped } enabled: holdPreview && previewPlayerIsLoaded.value }

            Wire { from: "%surface%.browse.encoder.push"; to: SetPropertyAdapter { path: seekPreviewPlayer.path; value: 0 } enabled: holdPreview && previewPlayerIsLoaded.value }

    `

  • Sûlherokhh
    Sûlherokhh Member, Traktor Mapping Mod Posts: 1,970 mod
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    If i understand correctly, the preview player is behaving as it should, only the playlist selection fails to go inactive when it should, yes?

  • Rbuz
    Rbuz Member Posts: 14 Member
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    yeah, in preview player mode browser seek still active, but seek through preview player also works at same time

  • Sûlherokhh
    Sûlherokhh Member, Traktor Mapping Mod Posts: 1,970 mod
    edited March 12
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    Okay. Do the following:

    In thefile '...\Native Instruments\Traktor Pro 3\Resources64\qml\CSI\S4MK3\S4MK3BrowseEncoder.qml' find all lines where appears

    'path: propertiesPath + ".browserScroll";'


    There should be four lines:

    Wire { from: "%surface%.browse.encoder"; to: RelativePropertyAdapter { path: propertiesPath + ".browserScroll"; mode: RelativeMode.Stepped; step: 1 } enabled: !shift }

    ...

    Wire { from: "%surface%.browse.encoder"; to: RelativePropertyAdapter { path: propertiesPath + ".browserScroll"; mode: RelativeMode.Stepped; step: browserRows.value } enabled: shift }

    ...

    Wire { from: "%surface%.browse.turn"; to: RelativePropertyAdapter { path: propertiesPath + ".browserScroll"; mode: RelativeMode.Stepped; step: 1 } enabled: !shift }

    ...

    Wire { from: "%surface%.browse.turn"; to: RelativePropertyAdapter { path: propertiesPath + ".browserScroll"; mode: RelativeMode.Stepped; step: browserRows.value } enabled: shift }


    replace 'enabled: shift'

    with 'enabled: shift && !(holdPreview && previewPlayerIsLoaded.value)'

    replace 'enabled: !shift'

    with 'enabled: !shift && !(holdPreview && previewPlayerIsLoaded.value)'


    so that the lines looks like this:


    Wire { from: "%surface%.browse.encoder"; to: RelativePropertyAdapter { path: propertiesPath + ".browserScroll"; mode: RelativeMode.Stepped; step: 1 } enabled: !shift && !(holdPreview && previewPlayerIsLoaded.value}

    ...

    Wire { from: "%surface%.browse.encoder"; to: RelativePropertyAdapter { path: propertiesPath + ".browserScroll"; mode: RelativeMode.Stepped; step: browserRows.value } enabled: shift && !(holdPreview && previewPlayerIsLoaded.value}

    ...

    Wire { from: "%surface%.browse.turn"; to: RelativePropertyAdapter { path: propertiesPath + ".browserScroll"; mode: RelativeMode.Stepped; step: 1 } enabled: !shift && !(holdPreview && previewPlayerIsLoaded.value}

    ...

    Wire { from: "%surface%.browse.turn"; to: RelativePropertyAdapter { path: propertiesPath + ".browserScroll"; mode: RelativeMode.Stepped; step: browserRows.value } enabled: shift && !(holdPreview && previewPlayerIsLoaded.value}


    Test.

  • viper9711
    viper9711 Member Posts: 120 Advisor
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    I was a fan of Aleix Mapping for a while. But the 36.3 just has too many bugs (stems and sampler volume + filters don't work and some other bugs)

    Since Aleix no longer responds to requests at all, I switched to the new mod from Joe Easton - it's really great and has no bugs (S4MK3)

  • Rbuz
    Rbuz Member Posts: 14 Member
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          //Navigation

          Wire { from: "%surface%.browse.encoder.push"; to: SetPropertyAdapter { path: propertiesPath + ".browserEnterNode"; value: true } enabled: screenOverlay.value == Overlay.none } //this is also for loading Track to deck

    Wire { from: "%surface%.browse.encoder"; to: RelativePropertyAdapter { path: propertiesPath + ".browserScroll"; mode: RelativeMode.Stepped; step: 1 } enabled: !shift && !(holdPreview && previewPlayerIsLoaded.value)}

          Wire { from: "%surface%.browse.encoder"; to: RelativePropertyAdapter { path: propertiesPath + ".browserScroll"; mode: RelativeMode.Stepped; step: browserRows.value } enabled: shift && !(holdPreview && previewPlayerIsLoaded.value)}

          //Dev Stuff

          Wire { from: "%surface%.browse.push"; to: SetPropertyAdapter { path: propertiesPath + ".browserEnterNode"; value: true } enabled: screenOverlay.value == Overlay.none } //this is also for loading Track to deck

          Wire { from: "%surface%.browse.turn"; to: RelativePropertyAdapter { path: propertiesPath + ".browserScroll"; mode: RelativeMode.Stepped; step: 1 } enabled: !shift && !(holdPreview && previewPlayerIsLoaded.value)}

          Wire { from: "%surface%.browse.turn"; to: RelativePropertyAdapter { path: propertiesPath + ".browserScroll"; mode: RelativeMode.Stepped; step: browserRows.value } enabled: shift && !(holdPreview && previewPlayerIsLoaded.value)}



    now preview player didn't work)

  • Rbuz
    Rbuz Member Posts: 14 Member
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    i love Supreme mod for his visuals and settings right on your controller

  • Sûlherokhh
    Sûlherokhh Member, Traktor Mapping Mod Posts: 1,970 mod
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    That is strange. Well, i am currently taking a break and put my s4 in storage. I will tackle this specific bug when i resume coding.

  • Rbuz
    Rbuz Member Posts: 14 Member
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    ohhh(

    what should i do now?

  • Sûlherokhh
    Sûlherokhh Member, Traktor Mapping Mod Posts: 1,970 mod
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    Back to coding. Still interested in having this solved?

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