Mapping something (e.g. loop size/out) to jog wheel
Answers
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Hey Afternoon There
Thanks again for all your help. As you can see in the picture, only those 2 lights are active & as soon as I place my hand on the platter, both are off. The lights do not rotate tho.
Again Thank you for the platter adjust you did. I still do not have full control but it has a much better response than before.
Keep up the good work.
Also can you make the ring lights brighter & perhaps provide me with color options to change the ring colors?
Will await your reply.
Thanks again.
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I'll have another file for you to test on sunday evening and will try to answer your questions and pose some of my own.
It may be that the jogwheel LEDs have only a reduced set of colours available. We'll see.
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Swing my way I am able to test, no loadshedding scheduled currently
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Please have a look at this version. It is supposed to make one (1) of the jog LED's to turn on when the track is running (deck colour or green when loop is active). Position of the LED changes depending on which beat the track has just hit (first beat: top right, second beat: bottom right, third beat: bottom left, fourth beat: top left).
If this works, we can test other colours.
Later... 😉
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Danke
Appreciate it.
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Tested
No Ring Lights Visible. Will Revert back to Mod2 for now
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The same like before, but with workaround to achieve LED output indirectly:
(I would do this at home if i had an S3, so helping you out is a bit more back and forth than usual)
Test with track running, track scratching, loop active or no and using grid button to adjust grid. The first two (running and scratching) should be deck colour, looping should be green, grid adjust should have no colour. The LED lighting up should indicate location inside a 4/4 beat sequence.
🦋
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You Are Damn Genius!
It's Working!
Keep up the good work! I am highly grateful!
Danko 🙏
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Awesome!
For deck colours i already provided instructions to change them (see quote below). Blue is one of the rather weak colours, so if you change it to something brighter, i recommend either Color.Cyan or Color.Torquoise.
Bonus: If you like, i can also code in the beat counter for the master deck on the not-master deck. The result would be the blue beat counter that you have now, with a red beat counter of the master deck rotating seperately around the same wheel in red if (and only if) the two decks are not aligned; the deck's blue LED takes priority over the red LED if they are in lockstep. That would give beatmatching by hand a visual feedback in addition to the audio feedback.
Can you send me the TSI file for your attempt at overmapping the Filter Knob and Button to control the FX Units so i can have a look what's the problem? QML coding + TSI mapping doesn't work so well when it comes to controlling LEDs.
Enjoy your spin tonight! :)
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Just got home a few minutes, lekker tired.
I will do so.
Thank you
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Here is the version with master deck beat counter underneath. Just play two tracks at the same time and see what happens. This version might make Traktor crash instead (can't test so can't say).
I hope you like it. If you can, please shoot a clip and post it. I really want to have a look at the results. 🦋
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Morning
Apologies for the silence. I have brought my main DJ laptop along So I will upload my TSI file for you & will also test later tonight the updated Mod.
Regards
Quade
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Traktor Crashes.
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Yeah, i thought this might happen. Although i like the idea of having the master beat counter, the JogWheel LED's can only be indirectly accessed and there can only be a single colour on any of them at the same time. It would work with the same colour but that would defeat the purpose.
I'll use S3DeckScratchMod4b as a base for further coding. Thanks for getting back to me.
Still, if possible, please record a small clip so I (and everyone else) can see what the LED action using S3DeckScratchMod4b looks like. :)
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Sure Thing Will Do Later.
Thanks for your efforts & Assistance
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