I would like to use Scene Rebalance to remove the music that is heard playing inside a basketball arena. We do not have the rights to the music, but I still want to hear the sqeaking shoes and grunts from the players. The current version of Scene Rebalance is tuned for music in the foreground and catagorizes the arena background music as "Effects".
Would it be possible to have different AI models that are trained on different environments? Much like how Topaz Video has different AI models for different types of video? Or does someone have another workaround?
I tried feeding the Effects stem back into Scene Rebalance with a gain boost, but this did not result in anything useable.