Hey all- I’ve identified a reproducible crash (for me) in Maschine 3 that occurs when switching projects but ONLY if the project contains an instance of Massive X VST3. If I start from an empty project or disable each instance of Massive X on the Sound level, the crash doesn't happen either. The issue doesn't occur with the VST2 version of Massive X. Here is a paste of the related Windows event:
Faulting application name: Maschine 3.exe, version: 3.4.1.0, time stamp: 0x69121bca
Faulting module name: Massive X.vst3, version: 1.6.1.0, time stamp: 0x68c7d85a
Exception code: 0xc0000005
Fault offset: 0x0000000000025e44
Faulting process id: 0x10C8
Faulting application start time: 0x1DC83F890CFE254
Faulting application path: C:\Program Files\Native Instruments\Maschine 3\Maschine 3.exe
Faulting module path: C:\Program Files\Common Files\VST3\Massive X.vst3
Report Id: 0a970701-c44d-4d38-b167-6a20006b4cf8
Faulting package full name:
Faulting package-relative application ID:
It doesn't seem to be a database, scan, or corruption issue for Maschine or Massive X- I've exhaustively gone through all of the troubleshooting options available from what I can tell, including disabling Memory Core protection and several different adjustments of GPU settings. Here's my full config:
Windows 11
Maschine: 3.4.1
Massive X: 1.6.1
Plugin format: VST3
CPU: Intel i9-13900K
GPU: NVIDIA RTX 3090
I REALLY don't want to export and reload each instance with the VST2 version. I CAN just load a blank project if I'm using Massive X in my current project and the crash doesn't occur, or even close out Maschine and reopen it every time I open a new project, but it's not ideal. Seems like a bug.
Any ideas? Devs?
Thanks all!