Instrument panel size

fmario36
fmario36 Member Posts: 2 Member

Hey! I'm struggling in understanding why my instrumentpanel won't ajust to the space being occupied by it s controls. So, it did get smaller as I organized everything and hide some of the controls i did'nt want to keep but at some point it just got a certain size and it won t get smaller by any means. So now i basically have my controls organized just as I want and a big empty leftover space to the right that takes like 3/4 of the panel area. I checked all my macros and texts edge sizes and all looks within what is normal and I'm not using any stacked macro (i know those sometimes cause issues like this). When i hide all controls in the instrument properties view window it does seem to solve as it goes tiny instead of a still big empty window but then when hiding the controls one by one i get back to the same issue Any idea what it might be or what else to check?

Comments

  • colB
    colB Member Posts: 752 Guru

    Without an actual example to check, it's difficult to help, even some pic might go some way.

    Watch out for 'borders' settings for panel objects. Also some objects have length and width settings, so look out for those.

    Try turning objects view setting to off in their properties on by one, until you find which one is causing the issue. That will at least narrow it down.

    Also, just know that this is a problem for most builders, it one of the things that we hack to hack away at from time to time.

  • fmario36
    fmario36 Member Posts: 2 Member

    Thanksss. It really does seem to be the case of me having to check on my objects, turning them on and off one by one. For the future it will definitely help having these in mind already. Really appreciate the help!

  • colB
    colB Member Posts: 752 Guru

    Another important thing is don't position GUI objects with the mouse. Instead, select them in the edit window, then select the panel window by it's header, then use cursor keys (combined with shift for fine adjustments). That way you get some precision and don't end up always having to 'fix' things up after dragging the wrong thing accidentally.

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