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Supreme Edition Mod - PadFX Ideas

The modding community have outdone themselves to create some fantastic custom QML mappings for Traktor Pro 3. They have pushed the limits of the current Traktor Kontrol line-up AND injected more life into so-called "obsolete" controllers. We salute you.

The PadFX feature of Supreme Edition Mod is an exciting development with a seemingly endless 64 banks of Instant Effects and Animated Effects available. It's almost like DJTechtool's Twisted Gratification for your Traktor controller.

Taking inspiration from https://forum.djtechtools.com/showthread.php?t=63445 and https://forum.djtechtools.com/showthread.php?t=17380 I thought we could try to fill all 64 banks by sharing ideas (and code) around.


Housekeeping:

Big shout out to @Aleix Jiménez for his efforts in evolving his mod and supporting it. It is available via PATREON - https://www.patreon.com/supremeedition

This particular thread is to share PadFX ideas and settings.

For PadFX bugs and non-PadFX bugs/queries please discuss in https://www.native-instruments.com/forum/threads/supreme-edition-mod.348539/

To future proof, let's try to cite the Supreme Edition Mod version.

Tagged:

Comments

  • Michael Niotakis
    Michael Niotakis Member Posts: 25 Sine

    I'll start. This is my adaptation of a Crossfader Mixing Technique centred around building atmosphere (https://www.youtube.com/watch?v=ruF_YlOdM4w&t=595s). It includes animated/dynamic values.

    It's still WIP but I am still reasonably satisfied with it's progress.

    Supreme Edition Mod 3.0 BETA 32

           name   : "Crossfader Building Atmosphere",

           color   : "Yellow",

           routing   : "Insert",

           effect1   : "Strrretch (Slow)",

           effect2   : "Delay T3",

           effect3   : "Iceverb",

           drywet   : { value: 0.3, min: 0.3, max: 0.6, delta: 7 },

           knob1   : { value: 0.5, min: 0.2, max: 0.7, delta: -5 },

           knob2   : 0.5,

           knob3   : 0.8,

           button1   : 1,

           button2   : 1,

           button3   : 1

  • Michael Niotakis
    Michael Niotakis Member Posts: 25 Sine

    @mg_1978

    I'm hoping this will satisfy your concerns. Settings adapted from this DJTechTools thread

    Changing button2 to 1 would switch on the Freeze

    Supreme Edition Mod 3.0 BETA 32

           name   : "Instant Echo (No Freeze)",

           color   : "Cyan",

           routing   : "Insert",

           effect1   : "Delay",

           effect2   : "Off",

           effect3   : "Off",

           drywet   : 0.3,

           knob1   : 0.6,

           knob2   : 0.4,

           knob3   : 0.3,

           button1   : 0, // Off

           button2   : 0, // Off

           button3   : 0 // Off


    Bookmark this thread to get updates.

  • Pablo Montero
    Pablo Montero Member Posts: 5 Sine

    Hi @Michael Niotakis, I am just starting with Supreme Mod and PadFXs are really awesome.

    Despite it says 64 padfxs slots, I can only see 8 when I push Freeze button. Is there any pagination or way to see the rest of the slots? Could you help me with this?

    Thank you!

  • Michael Niotakis
    Michael Niotakis Member Posts: 25 Sine

    Hey @Pablo Montero. Yeah they are cool but I need to experiment more again. I've recently been using them as a starting point and I'll manipulate knobs while holding.

    For the extra Banks of 8 slots press SHIFT. Pads should light up white and you'll see the active Bank brighter than the others. Hit Pad 2 to get to Bank 2 etc

    Please share cool ideas you have. I'll try do the same again

  • Pablo Montero
    Pablo Montero Member Posts: 5 Sine

    That's exactly what I needed to know, you rocks @Michael Niotakis.

    I'll give a try tonight.

    Are there already 64 padfxs effects? Then I need a lot of time of exploration 😃

    Sure I bookmarked this thread to follow the discussion.

    Happy DJing!

  • Stevan
    Stevan Member Posts: 592 Saw

    That thread is my baby. Same with Twisted Grat mapping.

    Glad to see those here!

    Best Regards.

  • Pablo Montero
    Pablo Montero Member Posts: 5 Sine

    Hi @Michael Niotakis, one more time.

    I wonder if you know how I could use padFXs of Deck A and B in upper FX Units (1 and 2), and same Deck C and D go down, to FX Units 3 and 4.

    Right now all Decks go to down.

    🧐

  • Sûlherokhh
    Sûlherokhh Member Posts: 521 Saw
    edited March 12

    You would have to recode the PadFX function sequence, especially the part that recognizes wether you are on the left side (A/C) or the right side, since using it on one side twice (A plus C) will cut off one of the decks from the FX automatically. I haven't looked, but i imagine doubling the codeblock would be necessary as well as additional coding that checks wether or not you are on the top or bottom deck. Going through with this coding would also require introducing a setting that tells Traktor wether or not you want to have it like this (and blocking all FX Units from being used manually without conflicts) or using it as it is now, with a additional conditionals in all the PadFX code to recognize if this setting is on or off.

    Quite a lot of work with attention to detail. My best guess is that most users would really like to have no trouble and no conflicts using FX units 1 and 2 manually.

    @Pablo Montero wrote:

    "That's exactly what I needed to know, you rocks @Michael Niotakis.

    I'll give a try tonight.

    Are there already 64 padfxs effects? Then I need a lot of time of exploration 😃

    Sure I bookmarked this thread to follow the discussion.

    Happy DJing!"

    If you hold shift (while in PAD FX mode) you have the option to switch between the different PAD FX pages.

  • Pablo Montero
    Pablo Montero Member Posts: 5 Sine

    Finally I disable the assignation of effect Unit in PadFXUnit.qml. I just commented these lines:

      // AppProperty { id: assigned; path: "app.traktor.mixer.channels." + deckId + ".fx.assign." + unit }

      // assigned.value = true

     // assigned.value = false

    This works for me, now I can use effects like Reverb with a lot of echoes without cutting the tail of the sound.

  • Pablo Montero
    Pablo Montero Member Posts: 5 Sine

    Now I have another question:

    in animated values like this one > knob2 : { value: 0.0, min: 0, max: 1, delta: 4 },

    Delta is clearly the speed of the animation.

    But, what kind of unit is Delta? is it seconds? beats?

    I need to know it 😃

  • Sûlherokhh
    Sûlherokhh Member Posts: 521 Saw

    No idea yet. Best to adjust the value and see what it does, ey? 😀

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