Kontakt: Imported Cubase template, how to set location of loaded library ?
I got a Cubase template from someone recently. For many tracks, Kontakt shows a library loaded but the interface isn't loaded properly and there is no sound (no samples found, etc.).
I don't know why some of these libraries are not loading correctly. One thing I see in the Kontakt backend is that the samples have a qualified pathname to the folder that is on his system. I would have thought Kontakt would load the samples based on where they are on my system. Maybe it depends on the library and how it is coded, as some libraries load fine.
Is there a way to tell Kontakt where to find the library on my system so that all the samples and resources get loaded correctly again? I could load it again manually, but then the settings made in the library in the template are discarded along with the old library.
Thanks.
Best Answer
-
Well, I found a way. When the Kontakt instance is first opened it asks to find missing stuff. My problem was that I had already opened an instance and looked around in it trying to see what was going on.
To get back to the point where Kontakt will again ask for the location of files I can disable and enable the track, then open Kontakt again, as if for the first time.0
Answers
-
Well, I found a way. When the Kontakt instance is first opened it asks to find missing stuff. My problem was that I had already opened an instance and looked around in it trying to see what was going on.
To get back to the point where Kontakt will again ask for the location of files I can disable and enable the track, then open Kontakt again, as if for the first time.0
Categories
- All Categories
- 19 Welcome
- 1.3K Hangout
- 59 NI News
- 704 Tech Talks
- 3.6K Native Access
- 15.1K Komplete
- 1.8K Komplete General
- 4K Komplete Kontrol
- 5.2K Kontakt
- 1.5K Reaktor
- 353 Battery 4
- 783 Guitar Rig & FX
- 403 Massive X & Synths
- 1.1K Other Software & Hardware
- 5.2K Maschine
- 6.7K Traktor
- 6.7K Traktor Software & Hardware
- Check out everything you can do
- Create an account
- See member benefits
- Answer questions
- Ask the community
- See product news
- Connect with creators