Script Error with Custom Arkhis Preset

When I load an attempt to play a custom Arkhis preset, I get a script error. Oddly, when I created the preset it played fine, but since trying to load it in a new session my CPU usage jumps to over 3000% in Ableton and I only get the script warning flashing. No sound. (Note: my CPU usage isn't actually this high. I checked task manager.)
Also, I never edited the Arkhis script - just the effect chains, but I'll paste the only editable script here. (The other is password locked.)
{ Script by Will Bedford Build time: 2020-07-01 21:48:57.580541 } on init declare $vfuqe $vfuqe := -100 declare $pftqn declare %lsan2[30] declare %2ygrz[30] while ($pftqn<30) %lsan2[$pftqn] := -1 %2ygrz[$pftqn] := $HIDE_PART_NOTHING inc($pftqn) end while $pftqn := 0 declare $fg4rw set_ui_height_px(300) declare %vsx1g[512] declare %djki0[512] declare $mei0g declare polyphonic $p1lm5 SET_CONDITION(NO_SYS_SCRIPT_PEDAL) end on on note ignore_event($EVENT_ID) $p1lm5 := $mei0g $mei0g := play_note($EVENT_NOTE,$EVENT_VELOCITY,0,0) set_event_par($mei0g,$EVENT_PAR_0,2) $fg4rw := search(%vsx1g,0) if ($fg4rw # -1) %vsx1g[$fg4rw] := $mei0g %djki0[$fg4rw] := $EVENT_NOTE else ignore_event($mei0g) end if end on on release if (%CC[64]>=64) message("") else $fg4rw := 0 while ($fg4rw<=(num_elements(%vsx1g)-1)) if (%vsx1g[$fg4rw] # 0 and (%djki0[$fg4rw]=$EVENT_NOTE)) note_off(%vsx1g[$fg4rw]) set_event_par(%vsx1g[$fg4rw],$EVENT_PAR_0,1) %vsx1g[$fg4rw] := 0 end if inc($fg4rw) end while end if end on on controller if (%CC_TOUCHED[64] # 0 and (%CC[64]<64)) $fg4rw := 0 while ($fg4rw<=(num_elements(%vsx1g)-1)) if (%vsx1g[$fg4rw] # 0 and (%KEY_DOWN[%djki0[$fg4rw]]=0)) note_off(%vsx1g[$fg4rw]) set_event_par(%vsx1g[$fg4rw],$EVENT_PAR_0,1) %vsx1g[$fg4rw] := 0 end if inc($fg4rw) end while end if end on
Comments
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So the error comes from a different script slot I suppose?
But this kinda checks out. Some loop for whatever reason is probably running havoc at 1 call per microsecond hence the CPU load.
Did you delete an effect from a slot
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So the error comes from a different script slot I suppose?
Maybe? But, I don't know how to script in Kontakt; so, I didn't edit any script. I only opened the script editor because I got a script error.
Did you delete an effect from a slot
Yes.
Could this be the cause of the error?
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I just tried recreating the patch. I didn't touch any scripts. I didn't remove any effects from the edit page (I bypassed the ones I wasn't using).
I added effects to the different chains, and then I edited the settings in the Arkhis GUI (LFOs, FXs, and so on)
Then, I tried a second time to recreate the patch. I decided to not even go into the edit menu of Kontakt to edit effect chains... I only used the Arkhis front end GUI
And, I got the same problem both times. The patch worked fine until I opened a new Kontakt instance and reloaded the patch.
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Yeah, it says that the error is coming from slot 2, and it starts at 0. So the problem comes from the third slot, the Zeitgeist one which we cant look at. I would send this to the creators of the instrument themselves.
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Hmm, interesting...
I will give that a shot. Thank you
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So far, I've gotten kind of a runaround with tech support, but I did some troubleshooting and figured out what was causing the error.
The preset has LFO's activated, and I set the LFO intensity to the lowest setting.
When I added a little intensity, the preset plays and loads just fine.
I'm guessing that the devs need to adjust the range of the intensity knob. It feels like Arkhis is saying, "There's an LFO activated, but zero intensity; so, I'm confused. Do you want an LFO or not?"
I'm still waiting for support to give an official confirmation of the issue, but that solves things on my end.
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