Hi all
I'm creating a very basic module in primary that looks at an incoming clock or trigger input and randomly skips triggers depending on a knob. It's loosely based on this.
The input is coming from a blocks clock module, I'm converting that to an event in order to trigger the Randomizer module. That's rectified then compared to the clock and out puts a trigger. Works largely as expected except two problems.
One the "random skips" knob creates an artefact similar to zipping when adjusted. Audio/Event smoothers don't correct the issue.
Secondly, at full clockwise, I get some skips, but I want more! Would anyone mind taking a look at this and tell me if there are similar solutions that don't involve Core?
Thanks