Application of finite difference/time-stepping methods for physical modeling in Reaktor?

cs5947 Member Posts: 18 Sine
edited September 23 in Building With Reaktor

Hey, I want to be able to apply this paper to be able to simulate a geometrical model of a spring reverb tank. It is applied using finite difference techniques, more of which can be found here.

The only issue here is that I have no idea how the hell I can properly apply this technique using the method displayed at 1:19. I have a basic experience in waveguide/karplus-strong physical modeling and have already created a spring reverb you can find here.

The reason I'm posting this is because I want to branch out and test the waters with different, more physically-accurate methods of sound generation.



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