Kontakt Scripting - Best way to create Wet / Dry FX?
Hey! First time poster. Apologies if this has been asking before, I did look!
I'm making a Kontakt instrument with a few different FX dry/web knobs such as reverb, phaser etc. I have the knob mapped to $ENGINE_PAR_SEND_EFFECT_OUTPUT_GAIN and $ENGINE_PAR_SEND_EFFECT_DRY_LEVEL on the FX, reducing and increasing the appropriate dry or wet volume as needed. However I've noticed the volume seems quite inconsistent. While it sounds fine at 100% dry or 100% wet, I'm finding at 50% of both, it generally sounds quieter, almost as if the volume curve is exponential for each with the movement of the knob... if that makes sense?
set_engine_par($ENGINE_PAR_SEND_EFFECT_OUTPUT_GAIN, $Verb, -1, 0, 1)
set_engine_par($ENGINE_PAR_SEND_EFFECT_DRY_LEVEL, 500000 - $Verb, -1, 0,
Help much appreciated, sorry if this is a known issue, I am a noob
@EvilDragon Pretty sure you know an answer to this? 🙂1
Old forum to the rescue!
Thanks both that's so helpful :) I have it set up.
As a follow up question if possible, I noticed that Retro Machines MK2 seems to have quite a smooth setup for FX (Reverb and Echo) but for the life of me I can't figure out exactly how it works. There seems to be something automating the send levels of the effects, based on the knob position... as if when the key is triggered, the FX send level on the source module turns to zero. It doesn't seem to be modulated by any ADSRs I can see
(A). Is this superior in some way to automating the dry/wet as discussed above?
(B). IF SO - would someone mind explaining exactly how the FX work in Retro machines?
Thank you - again apologies for the noob question, I genuinely spent a while trying to find an article that would answer it but haven't found anything as of yet. Is it Midi CC related?0
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