Massive, why no arm in VST version?

ffx
ffx Member Posts: 17 Member

Hi,

Massive is a nice, yet quite quite old synth. Many people used it in old projects. Therefore, for backward compatibility purposes, it would be much more helpful, if the VST version had mac ARM support implemented, not only the VST3 version.

Is it really that hard to add ARM to VST2.4? I already did by myself, and know that it is possible.

A new VST3 variant of a very old plugin, which assumingly will be replaced with more recent synths like Massive X in new song projects anyway, is not a well thought strategy in my opinion.

I wouldn't give a ****** about what Steinberg says about VST2.4 licensing. Since you already are a contractor, I don't see a issue here either.

Thanks for consideration.

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Comments

  • iNate
    iNate Member Posts: 264 Pro

    The VST2 SDK was never ported to ARM, and Steinberg does not issue new licenses to target it. VST2 has been deprecated for almost 1.5 decades, and out of development for several years.

    Everyone developing VST plug-ins is under contract. The SDK is not public domain, and it's not something you can just fork yourself. If they won't allow you to do this (and they won't), you will lose that case every time - it's pretty cut and dry. It is their technology. You don't get to dictate the terms of its use to them.

    It's the same situation as ReWire. Reason Studios ended it, so any DAW that goes M1 Native has to drop support for ReWire de facto.

    The same is true on Windows ARM machines for these technologies.

    If you need to load those projects, load them under Rosetta 2 to do what you need to do.

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