Kontrol mk3 browser missing some content but not in KK software

Jdubbs75
Jdubbs75 Member Posts: 42 Member

hey guys,

I put in a support ticket for this question but figured id ask here as i see some people have run into similar issues. I just got a kontrol mk3 and everything went well and is working so far that i can tell except for missing some browser fx content. All instrument content is available afaik but missing almost all fx content except for nks content like arturia/NI/Izotope/eventide.

I did a re-initialize on KK cache, tried a usb hub which i had to use usb-A because i dont have any usbc ports on my powered hub. I also Made a copy shortcut file with a few plugin file locations and added that to plugin locations as a test and this did not work either. Stumped as to why everything else is showing up on keyboard and almost all my plugins show up in KK software. I am on windows which i heard has been a pita for some people but if anyone has run into this issue and might have any ideas i would really appreciate any help. Thanks so much.

Best Answer

  • Jdubbs75
    Jdubbs75 Member Posts: 42 Member
    Answer ✓

    thank you Kymeia! Your awesome. Appreciate the help so much. Take care.

Answers

  • Kymeia
    Kymeia NKS User Library Mod Posts: 5,008 mod

    What fx content are you expecting to see? Most developers of FX do not support NKS apart from the ones you mentioned

  • Jdubbs75
    Jdubbs75 Member Posts: 42 Member

    Thank you for your response. I probably should have stated that in my initial question so thank you for pointing that out. Will content not show up thats not nks compatible on keyboard browser? Im not expecting midi map control but I know on maschine i can select all plugin content on maschine hardware browser and i swore on my mk2 keyboard i was able to at least select non nks compatible content and load it from keyboard browser. Maybe im wrong though?

  • Kymeia
    Kymeia NKS User Library Mod Posts: 5,008 mod

    The keyboard browser (and library browser in the software version) is for plugins already configured with NKS support, this is so that you can instantly access and control those plugins and libraries from the keyboard. The plugin loader menu is where you access everything else, even plugins that do not by default ship with NKS support can in most cases be made to support NKS with a bit of effort and a group of us have been working on making as many plugins as we have compatible with NKS. Check out the NKS User Library community area for details:

  • Jdubbs75
    Jdubbs75 Member Posts: 42 Member

    great thank you for this information. I did a little more research and was able to see that maschine hardware can access most content but indeed the mk3 keyboard controllers cannot. I was just surprised because komplete kontrol software has all my 3rd party content/fx plugins available so i figured whats available there i would be able to access it within the keyboard browser but thats not the case then. Thanks for the help i appreciate that. My thing was just being able to quickly grab usual fx plugins within the keyboard browser and then tweak within the software for things. Thank you.

  • Kymeia
    Kymeia NKS User Library Mod Posts: 5,008 mod

    Sorry but wherever you heard that it is wrong, Maschine and Komplete Kontrol both use exactly the same NKS plugins. The only difference is Maschine can also access AU plugins on Mac, but none of them are NKS so you would still have the same discrepancy between what is available as a plugin and what is available through the browser. The only way to get more plugins into the browser is to save NKS patches with them, but it's best to map the controllers first so you can actually control them.

  • Jdubbs75
    Jdubbs75 Member Posts: 42 Member

    Ok sorry so maybe i am getting confused on things here. For example on maschine mk3, if i select a random kit for a group then i want to go and put on an fx, i can go into maschine hardwares browser and it has all my 3rd party fx content available to choose like valhalla delay for example. On kontrol mk3, all of that is missing except for arturia/NI/izotope/eventide. This is where i am confused as yes i have no macro controls over params on the fx with maschine but i can still use the hardwares browser to quickly choose the fx i want and are available within the browser. Is this not so on kontrol keyboard even if the content is in the komplete kontrol browser software? Shouldnt whats in the software emulate the keyboard browser as well? If so, pretty much all of my 3rd party fx content is missing even UAD plugins which i thought were NKS compatible. For now im just trying to figure out if my kontrol keyboards browser should be showing my content to choose but not have params mapped. Hopefully this makes more sense. Im not a guru with NI so i apologize in advance for the ignorance.

  • Kymeia
    Kymeia NKS User Library Mod Posts: 5,008 mod
    edited December 10

    I see thanks for there clarification, I don't have Maschine hardware so wasn't aware you could load plugins that way from the mixer even if they were not NKS. However as you state they are not mapped to controls so less useful.

    UAD plugins are not NKS compatible but there are a lot of them made so by myself and a couple of others in the NKS user library.

  • Jdubbs75
    Jdubbs75 Member Posts: 42 Member

    oh ok. When you say the nks user library as i dont want to take any more of your time you have been very helpful. Are you saying there is a way to get content to be nks compatible and if so how? I went on the the link you had posted and it shows a lot of the plugins i have but im not exactly sure how you would go about downloading which files, where they would need to be places and if you need to add those files to the original plugin folders or their own and set a new path in the komplete kontrol directory. Thanks so much.

  • Kymeia
    Kymeia NKS User Library Mod Posts: 5,008 mod

    If you open the Plugin View for any plugin it will show you the available parameters that can be controlled by the keyboard knobs, but for non NKS plugins these are not always particularly well organised eg

    However if you click on the lock icon on the top right it opens up the NKS editor which allows you to rearrange the params to a layout that works for you, and you can also label the sections and rename the params - then when you are happy with that arrangement you save that as a .nksf (or.nksfx for effects) file and that is the start of making a plugin "NKS Compatible'. From then on it will show in the keyboard browser but to make it look nicer you can also add the thumbnails and there you have what we call a 'NKS template.' After that if you then want to save more patches with that layout just load up your template, switch the presets in the plugins own browser, and save them one by one using the KK file menu.

    There are guides here going into further details but in a nutshell NI gives users the tools they need to modify plugins to make their own custom layouts and save them. Some of us users filled in the blanks such as how to create the graphics and even your own previews, and some have even developed tools to help.

  • Jdubbs75
    Jdubbs75 Member Posts: 42 Member

    great i appreciate this help. So if i end up doing this and save a preset for say valhalla delay, will the valhalla delay show up on the keyboard browser? Still cant understand why all my content shows up in the software but no way to just go to vendor select valhalla and then choose from whatever plugins i have available to apply to that instance of komplete kontrol without the nks mapping. I keep thinking in terms of maschine though where the hardware emulates the software just about in full

  • Kymeia
    Kymeia NKS User Library Mod Posts: 5,008 mod
    edited December 11

    You don't have to do the mapping, you could just save one instance as a .nksf file and it would still show in the browser, but to me that is what I want my Kontrol keyboard for; control.

    tbh some fx are so simple that can actually be enough as they may only have a page or 2 of params anyway so work pretty well without any customisation - just add a couple of thumbnails and you would mostly have what you need. But for me the main point of KK is instrument control because to be frank it's pretty sucky with FX as there is no FX version, and they are usually too complex to leave to the default layouts.

  • Jdubbs75
    Jdubbs75 Member Posts: 42 Member

    completely understand and fully agree. I am more or less just looking at baby steps to get it working on just seeing it within the KK hardware browser. Thank you so much for this help it means alot. I dont think i would have figured this out without it. I really appreciate it.

  • Jdubbs75
    Jdubbs75 Member Posts: 42 Member

    Oh one last question i promise promise. How do i make a nksf file for just fx plugins? I dont want to add an instrument to the first KK slot? Can this be done and if so how? I figured how to make an nksf file and thumbnail it but i cant figure out how to bypass that first slot so when i want to add just an fx preset to whatever instrument i choose i can just go into fx on kk browser and its there and not attached to an instrument. Hope that makes sense.

  • Kymeia
    Kymeia NKS User Library Mod Posts: 5,008 mod

    If the fx plugin is what is open in KK plugin window then that is what has focus and NKS patches saved will be just for that. Doesn’t matter if an instrument is loaded as it can’t save the whole chain (although it would be great if that was possible)

  • Jdubbs75
    Jdubbs75 Member Posts: 42 Member
    Answer ✓

    thank you Kymeia! Your awesome. Appreciate the help so much. Take care.

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