Maschine features wish list
Comments
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Id love TRUE audio tracks that also doubles for use as providing a way to nondestructively (undoable) freeze/ render capabilities on any track.
Beltter file management where subfolders are automatally created within projects that folders that contain any unique user recorded/resampled/manipulated samples inside a subfolder when the "save project with samples" option is chosen...instead of it saving totally a separate folder outside of the project file like it currently does.
The ability to search for and load ALL lthe sounds constained each group, instead of only limited categories of sounds. Currently on many groups you only have the option to search from and load up a limited selection of sounds from that particular group for some reason.
**The MK3 hardware layout doesn't really need much EXCEPT maybe a on board SD card slot for saving sample & program data directly on the hardware. Foot controller 14 inch input for triggering hands free sample recording...and a usb port (or 2) built directly into the maschine for external midi keyboard & controllers (or even for use class complient audio interfaces would be nice). A touch screen would be nice...but is far less important than a SD card reader/writer or usb midi port.
Better time stretching algorithms.
Stem seperation of course
More midi note fx and modulation features as well as ability to store user created custom chord sets.
Better DAW integration for transport functions and stem export
Various bug fixes. *Example: I can't copy whole individual pad parts/sound slots (the instrument with midi data and fx) from one pattern to another pattern within the same group without it automatically clearing the midi note data from the pattern you are trying to copy it over from. It's frustrating when you try to copy a whole sound slot to layer a part, only to find it has automatically deleted all midi from the part you are copying it over from. Only way around it is to copy it to a different group altogether, or just copy the midi notes and re-locate and load up the respective sound or kit manually. It makes ZERO sense why this would be the case.
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