KSP: Custom switch is cropped by row height
Trying to get into KSP. I have managed to set my custom knobs (aka sliders) but the switches seems to get cropped along a grid. They are png-strips with 6 sprites. The mouse over animation is working, I see the frames aree changing.
But I can't figure out how to allow them to occupy the full height, i.e. not be cropped. Each frame is 68x130px. I tried to set CONTROL_PAR_HEIGHT as I saw in an example on yummybeats, but to no effect.
What am I missing?
script as written in sublime:
on init
make_perfview
set_ui_height_px(414)
set_ui_width_px(1000)
set_control_par_str($INST_WALLPAPER_ID,$CONTROL_PAR_PICTURE,"friends-gui-2")
set_control_par_str($INST_ICON_ID,$CONTROL_PAR_PICTURE,"logo-blue")
declare ui_slider $cc1_knob (0,127)
declare ui_slider $cc2_knob (0,127)
{-----
set_text($cc1_knob,"A-E-ST")
set_text(cc2_knob,"ratt2")
-----}
declare cc1_ch := 74
declare cc2_ch := 71
declare $cc1_knobId
$cc1_knobId := get_ui_id($cc1_knob)
set_control_par_str($cc1_knobId, $CONTROL_PAR_PICTURE, "gui-knob")
set_control_par($cc1_knobId,$CONTROL_PAR_MOUSE_BEHAVIOUR,-1000)
declare $cc2_knobId
$cc2_knobId := get_ui_id($cc2_knob)
set_control_par_str($cc2_knobId, $CONTROL_PAR_PICTURE, "gui-knob")
set_control_par($cc2_knobId,$CONTROL_PAR_MOUSE_BEHAVIOUR,-1000)
declare ui_switch sw_tuned
set_text(sw_tuned,"Tuned")
set_control_par_str(get_ui_id(sw_tuned), $CONTROL_PAR_PICTURE, "gui-switch-v")
set_control_par(get_ui_id(sw_tuned),$CONTROL_PAR_WIDTH,68)
set_control_par(get_ui_id(sw_tuned),$CONTROL_PAR_HEIGHT,130)
declare ui_switch sw_efkt1
set_text(sw_efkt1,"efkt1")
set_control_par_str(sw_efkt1, $CONTROL_PAR_PICTURE, "gui-switch-v")
declare ui_switch sw_efkt2
set_text(sw_efkt2,"efkt2")
set_control_par_str(sw_efkt2, $CONTROL_PAR_PICTURE, "gui-switch-v")
move_control(cc1_knob, 4, 2)
move_control(cc2_knob, 5,2)
move_control(sw_tuned, 1,2)
move_control(sw_efkt1, 2,2)
move_control(sw_efkt2, 3,2)
make_persistent(cc1_knob)
make_persistent(cc2_knob)
make_persistent(sw_tuned)
make_persistent(sw_efkt1)
make_persistent(sw_efkt2)
set_control_help(cc1_knob,"Crossfade between articulations" )
set_control_help(cc2_knob,"We don't know yet" )
set_control_help(sw_tuned,"Switch tune correction on/off" )
set_control_help(sw_efkt1,"effect number one" )
set_control_help(sw_efkt2,"effect number two")
end on
on ui_control (cc1_knob)
set_controller(cc1_ch, cc1_knob)
end on
on ui_control (cc2_knob)
set_controller(cc2_ch,cc2_knob)
end on
on controller
if CC_NUM=cc1_ch
set_controller(cc1_ch, cc1_knob)
end if
if CC_NUM=cc2_ch
set_controller(cc2_ch, cc2_knob)
end if
end on
on ui_control (sw_tuned)
end on
on ui_control (sw_efkt1)
end on
on ui_control (sw_efkt2)
end on
on note
disallow_group($ALL_GROUPS)
if sw_tuned=0
allow_group(0)
allow_group(1)
allow_group(2)
else
allow_group(3)
allow_group(4)
allow_group(5)
end if
end on
Comments
-
A few things to double check:
- in the text file with the same name as the PNG, is the number of animations correct?
- same text file, "Horizontal Animation: no"
- check that the height you are setting with $CONTROL_PAR_HEIGHT (130) is correct. Your PNG would have to be 780px tall. (130x6)
- You are not setting the width and height of the efkt1 switch.
Extra: you probably want to set the text for these buttons as "" (empty)
1 -
Or in the text file, a blank tenth line present can improve things sometimes.
1 -
Thanks!
I had number of animations at 6 and I had the blank tenth line. Also png was 780 px tall.
I didn't see that I missed setting height and width on efkt1, but I guess the "sw_tuned" would be correct...
What I ended up doing was making all switches horizontal instead. So solved by a compromise for this time.
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