Is there a limit on the Konplete Kontrol instances that is efficient??
I have a cubase template of over 1000 tracks, which is a mix of instrument tracks and midi tracks that feed VEPro.
I have jus got a nice shiny new s88 and have been experimenting with using the Komplete Kontrol plugin for each track in cubase, which seems great on first inspection.
I am therefore considering changing all my tracks in my template to Komplete Kontrol but it's going to take a lot of time and effort to do so so wondered if anyone has tested the limits, before I embark on this.
I don't want to get half way through and for it to all grind to a halt due to some limitation or other?!
Answers
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Well, 1000 tracks is rather insane TBH, even for a score template.
There is no limit in theory but every instance will add some extra overhead and memory so I would NEVER attempt more than 50-100 tracks personally.
I'd be doing incremental tests and a LOT of them first to see what kind of performance you get.
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I should add that whilst it’s a lot of tracks I don’t think it’s that unusual in the world of film and media scoring and it suits my workflow, however must of them sit disabled until I need them so it’s not currently overly resource hungry.
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A few hundred tracks yeah, but 1000 seems like the template from hell.
Thing will be, even disabled the plugins have to load into memory. Personally i create "instrument racks" that have all the instrumentation/layering, effects and routings for a certain ensemble or something then just add as needed, mainly to save it takint 6 years to open :)
But anyway, as mentioned if you wanted to even try adding more than 50 instances, do your progressive testing and see what the limiits are for your system/setup since it will differ to whgat others can manage
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1000 :) tracks
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I have 100 tracks Komplete Kontrol limit. After 100 there is no Komplete UI only ordinary midi track on my mk2 keyboard display.
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