Best Of
Re: Native Instruments Apple Silicon M1 Compatibility
Hey all, happy to share this is an estimated timeline from our product team regarding a native M1 compatibility:
Already compatible with Apple Silicon native M1
Kontakt
Guitar Rig 6
Komplete Effects
Massive
Will be compatible with Apple Silicon native M1 in early Q4/2022
FM8
Komplete Kontrol
Maschine 2
Massive X
Will be compatible with Apple Silicon native M1 in early 2023
Reaktor 6
Battery 4
Please note that the list above provides an estimation and is subject to change. We'll update here once a native M1 support is added to each product. Thanks all again for your patience!
Kaiwan_NI
[Coming soon] Mark your calendar for KOMPLETE 14
Let's cut to the chase, shall we?
CHECK OUT WHAT'S NEW
Platform
Cinematic
Action Strikes Action Strings 2
Synthesizers
Play Series
Spotlight Series
Guitar and Bass
Classical Instruments
Mastering Effects
Studio Effects
Creative Effects
Expansions
Massive X Expansions
CHECK COMPATIBILITY WITH APPLE SILICON
Already compatible with Apple Silicon native M1
Kontakt 7
Guitar Rig 6
Will be compatible with Apple Silicon native M1 on release and in early Q4/2022
FM8
Komplete Effects
Komplete Kontrol
Massive
Massive X
Will be compatible with Apple Silicon native M1 in early 2023
Reaktor 6
Battery 4
Please note that the list above provides an estimation and is subject to change.
SAVE THIS DROP CALENDAR
September 7 - KOMPLETE 14 pre-order starts
September 27 - KOMPLETE 14, including Kontakt 7 and Choir: Omnia, drops in Native Access for KOMPLETE 14 owners
September 27 - KOMPLETE 14 drops in-store
October Kontakt 7 drops in-store
October Choir: Omnia drops in-store
MAKE A PRE-ORDER
See what products are included in each bundle, double-check if you're eligible for a crossgrade/upgrade and choose yours:
KOMPLETE 14 COLLECTOR'S EDITION
Questions? Leave a comment below.
Display the name of a Cue on its pad in the track deck
I made a screenshot, but I think everyone knows what I meant?
wayfinder
Re: Finding time to create /make music
What @JesterMgee says, so true.
I am re-entering into producing since I got my Maschine MK3 2 months back but I tinker with electronic music since round about 1985 (yes '85) back than I was totally unorganized and my arrangement su**.
What I learned so far and it seems to work is:
- make a schedule per week (4 or 6 hours) where you make / produce SOMETHING (may be a sketch, an idea or just a nice synthpad or drumloop) and really add them to your calendar. You can be flexible for social stuff or other things, but aim for 4 hours and plan them into one week
- If you make a song and you get the feeling it is bad - FINISH IT nevertheless - just make a 4 Minute version - but it helps to get more comfortable with arrangement - just imagine you produce it for some other guy - because if we produce for us, we tend to wanna be TOO perfect.
- Don't use all the synths you can get, you need (My Mantra: I don't need more VSTs)
- ONE Monophonic (Monark)
- One Polyphonic (Massive OR Massive X)
- maybe One Additive (Razor)
- maybe One other (FM8, Prism/Spark or Blocks)
- If you have some free time, have a look at some masterclasses or tutorials, BUT NOT WITHIN YOUR 4 hours, it will only make you drift.
- Be also aware, you do not need 800 Kick Samples, you can make a whole song just by the sample of a spoon that dropped. LESS IS MORE and you learn the power of the sampler
- and then learn those synths you have
- I am not there yet, but at least this is my roadmap, now I only need to follow my own rules 😁😁
LXNDR_BE
Supreme Edition MOD
For those of you who come from the older forum... Welcome to the new forum! 😉
For those of you who don't know what I'm talking about... Welcome to the Native Instruments forum! Before this forum was created, NI used to have another forum (which can still be accessed, but in "read-only" mode), which is where I originally posted information about this mod.
- You can find my old S5 / S8 / D2 post following this link.
- You can find my old S2 MK3 / S3 / S4 MK3 post following this link.
How to download it?
In order to download this mod, you must first subscribe to my Patreon channel. Once subscribed, you'll find the mod files on my latest post attached as a ZIP file.
Is it free?
No, this mod isn't free to download. You must be subscribed to my Patreon channel in order to download it.
The minimum fee is 5€/month, or the conversion that Patreon applies to your local currency.
Why not? Why a subscription model?
I could explain many reasons why this mod isn't free, but they can be summarized in the following key points:
- I've spent countless hours working on this mod, and I'll probably spend many more. And I don't work for free, do you? By subscribing, you'll be supporting my work.
- It adds huge value to your controllers. Ask other users or read their feedback if necessary.
- It's up-to-date, it guarantees compatibility with the latest Traktor version.
As a freelancer, I must pay a tax every month (60€/month until February 2022, afterwards it will increase to 120€/month). Part of the money I earn from working on this mod is used to pay that tax. In the last year, I made around 450€-550€/month before taxes, which were around 350€/month after taxes. At an extremely low rate for software developers of around 10€/hour, this makes around 35 hours/month.
I've invested way more hours than 35 per month over the last year, rest assured 😰
Compatible controllers
The mod currently supports:
- S2 MK3
- S3
- S4 MK3
- S5
- S8
- D2
Also, a few modifications have been made to the following Pioneer hardware:
- CDJ-3000
- XDJ-1000MK2
- XDJ-700
Personally, I only own the S2 MK3 and a couple of D2s. I do my best to guarantee support with the other controllers, but it's easier for a bug to appear, since the device won't have been tested by me personally.
How to install the mod?
Currently, you need to install it manually. The idea is to create an installer in the future so that it only requires clicking and executing an installer.
Instructions are slightly different depending on your OS (Mac/Windows):
- MacOS
- If opened, close Traktor 3.
- Navigate to /Applications/Native Instruments/Traktor 3
- Right click Traktor.app, then click "Show Package Contents".
- Navigate to Contents/Resources/qml
- (Optional) Make a backup of this folder.
- (Recommended) You can copy and paste it on that same folder, and rename it qml-original, for example.
- You can back it up on any other local folder you want.
- Delete the CSI, Defines and Screens folders inside the qml folder. The qml folder must be empty.
- Paste the content inside the .ZIP file (CSI, Defines, Screens + Helpers & Preferences folders).
- Launch Traktor.
- Happy DJing!
NOTE: Replacing the ZIP content folders into the qml folder, instead of deleting them from the qml folder and pasting the ZIP content, won't work.
- Windows
- If opened, close Traktor 3.
- Navigate to C:\Program Files\Native Instruments\Traktor 3\Resources64\qml
- (Optional) Make a backup of this folder.
- (Recommended) You can copy and paste it on that same folder, and rename it qml-original, for example.
- You can back it up on any other local folder you want.
- Delete the CSI, Defines and Screens folders inside the qml folder. The qml folder must be empty.
- Paste the content inside the .ZIP file (CSI, Defines, Screens + Helpers & Preferences folders).
- Launch Traktor.
- Happy DJing!
NOTE: Replacing the ZIP content folders into the qml folder, instead of deleting them from the qml folder and pasting the ZIP content, won't work.
How to customize it?
If you are using a S5 / S8 or D2, you can customize most of the mod settings by accessing a dedicated settings menu by holding Shift and pressing the following button on your controller:
NOTE: Settings must be set for each controller, which means D2 users will have to set them for each D2 independently.
If you are using a S4 MK3 you can customize most of the mod settings by accessing a dedicated settings menu by holding Shift and pressing the following button on your controller:
NOTE: Turn/Push the Browse Encoder to navigate though the menu, or press the View button to navigate back. Hold the View button to close this menu.
If you are using a Traktor S2 MK3, or want to modify some very specific settings, you'll need to modify some files manually. These files are located in the qml/Preferences folder and must be modified with a Text Editor (the text editor built-in your OS is enough: TextEdit for macOS and Notepad for Windows). NOTE: Don't use Microsoft Word to edit them.
Other FAQs
Can the S4 MK3 / S5 / S8 / D2 browser show missing information?
No. As of today, the controller screens already show all the information they receive from the software. The browser information sent to the hardware is handled exclusively/internally on the software, which means that I can't add "extra" information to the browser view through QML, only read it.
Will the mod stop working if I unsubscribe?
No, it will not. You'll only lose access to the latest versions I release, but you can subscribe again at any time.
Is there a number of devices/installations limitation?
No, you can install it as many times as you need and it will still work.
Can it damage my controller? Will it void my warranty?
No. The mod only modifies how the software interacts with your hardware. No modifications are made neither to the hardware nor to the firmware of your controller.
So… How does it work?
My mod modifies the QML code layer. This QML code layer communicates with Traktor’s built-in C++ code layer, which is the one that communicates with the HW. If something is mapped/coded wrongly in the QML layer, the C++ layer will simply “not understand” it, and therefore nothing will be sent to your controller. You can understand the C++ code layer like a “safe” barrier, which means there is no risk at all for your hardware.
Is it reversible? Can I uninstall it and revert to the original state?
Absolutely! Reverting to the original state is as simple as deleting the modified QML folder and restoring the original QML folder. If you didn’t back up the original QML folder, you can simply reinstall Traktor Pro.
Found any bug? New ideas?
Don't hesitate to share feedback, questions or other bugs in the comments below, I'll try to read and answer them as soon as possible!
Are you already subscribed and are you really enjoying the mod? Like this post to let other users know so! 👍️
Happy DJing!
Improvement for "search in playlists" function
At the moment, when you right click a track and choose "search in playlists", you get a list of playlists which contain your selected track. If you then select a certain playlist from this list, Traktor will open that playlist at the beginning of that playlist (or the last known position you were in that playlist during your current Traktor session).
My workflow would be a lot faster if Traktor would open the playlist and jump immediately to the position of that song within the playlist. Now I have to scroll through the playlist to find the song, and depending on the length of the playlist that takes some valuable time away during a set.
Re: Bug in TP3 - 3.6.0 325 - Duplicate entries in collection
We've now fully understood and identify the bug. This is one of our top priority and we're already working on a fix that should solve the problem and remove the duplicate entries.
Thank you all for your detailed report !
Jonas_NI
Better "played track" implementation
Greetings,
As of now, the played tracks are marked with a checkmark "✓" in the icons tab in browser.
What I would like to suggest is that you to implement in some future updates is color coding the font (same way that Serato does for example). It's much easier that whole track name turns blue for example than looking for that small checkmark in the icons tab.
You already have color coding options, you could also implement it that way (since I don't use color coding for my playlists I would also be okay if you added option with some neutral color to mark the already played track in that set).
Hope you'll consider it as I don't think this would be that hard to implement.
Best regards!
VST plugin support
I didnt see anyone mention VST plugin support yet
The ability to load up VSTs in the same way you load effects in traktor. This would allow users to customise their effects section to be a lot more unique to the user.
Also maybe the ability to load VSTs into the remix deck slots. But when a VST is loaded into the Remix deck slot, it would probably need its own midi channel to operate on. And instead of loading samples into the slots for that channel, you load midi sequences for you instrument. Basically bringing a bit of the DAW into Traktor.




