The issue is that a well sampled patch of an acoustic instrument may have 3 to 6 different sampled sounds for each note, with Velocity being the determining parameter that will select which sample is output. Since a breath controller (CC2) is only able to control the overall patch volume… much of the time the "low volume sample" is being output (because a very low velocity value was detected/perceived/?)… but being played very loudly at a high overall volume. So it can sound like garbage, while being played at high volume.
It would help a lot if somebody could suggest a way to adjust note Velocity midi values (in real time) based on CC2 value.
Until then could somebody point me towards instructions or tutorial on how to use the mapping editor to remove all the low velocity samples and spread the higher velocity samples down to cover the range down to zero velocity.
Thank you for considering these needs.