Continuing here the discussion started by @Simon_NI (Chief Product Officer)
I'm afraid I don't want to reveal anymore about what's coming at this
stage as it's still in active development with many decisions yet to be
made.
What I can say is that we don't think of Kontakt as "a sampler" -- it's an instrument development and distribution platform.
Yes
it started as "a sampler", but it really is a platform for developers
(including NI) to create and distribute amazing instruments. There's
nothing that says that should be limited to sample-based instruments. In
fact, there are many Kontakt instruments (example, example) that look and sound like synths -- even though under the hood they're being created using samples.
So,
more to come here in time - but I'm excited that we're working on ways
to increase the sonic breadth of the instruments that can be built in
Kontakt.
It's true that the vast majority of Kontakt users just
use it to load and play instruments. But the reason they do that is
because there's a (relatively) small number of (awesome!) builders who
create and distribute amazing instruments (and another group of people
who like to tweak them) -- and by building new capabilities into
Kontakt, instrument builders will have new tools to create new kinds of
instruments -- which will expand the catalogue of sounds that our
customers can find within Kontakt.
From a user point of view this does not make much sense.
NI and 3rd party developers are selling the same sampler/synth instrument, i.e. the Kontakt, over and over again, just packaged into a different dumbed-down GUIs. NI and developers are deceiving customers to believe there is something new in those instruments, when mostly it's just multisamples or wavetables through same old Kontakt effects. Typically the only real new thing is the sample/waveform/IR contents.
The linked examples of Kontakt instruments, Pro-OSC and Unity Nostalgic, "that look and sound like synths" are basically just workarounds for Kontakt's routing limitations and bad GUI. Those kind of instrument should not need to exist. Those should be sold as preset packs for Kontakt. And Kontakt should have a redesigned GUI and routing architecture that allows easy access to same features (as in Pro-OSC and Unity Nostalgic) out-of-the-box without any custom GUI/scripting.
There are definitely many complex Kontakt instruments that truly require a custom GUIs and advanced scripting. But there are also lots of basic Kontakt instruments that should be sold as preset packs using the Kontakt's native GUI, not as separate "instruments" with custom GUI.
That would be a big win for users. No need to always jump to a different GUI/workflow when loading different Kontakt sounds. Browsing, combining, and modifying sounds would be easier and faster.
Also sound designers and Kontakt instrument developers would win, because they wouldn't need to build all those awkward workarounds for Kontakt's limitations.
Development resources could be used on more important and innovative things, and support/maintenance would be easier because all those preset packs would use the same GUI already included in Kontakt. Which means less bugs, less questions from confused users, less handling of similar feature requests for all the different GUIs, etc.
So, whatever the "new sonic opportunities" are, those should be easily accessible for all users (not just for instrument developers) in a redesigned/modernized GUI and routing architecture, without requiring any custom scripting or custom GUIs.